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Disney Teases ‘Disney Infinity’ (Code Name Toy Box), Its Game-Changing Game

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Disney InfinityIn a recent New York Times article on Disney Interactive, Robert Iger teased an upcoming ‘ambitious’ project known internally as ‘Toy Box,’ but our readers probably know it better by its commercial title, Disney Infinity. Although we’ve known about Disney Infinity for quite some time, there really hasn’t been much information available for us to share, so we could only do as much as to mention it briefly last month when responding to rumors about ‘Kingdom Hearts 1.5.’ (Note that in our article, we incorrectly identified the project name as sandbox when it should read ‘Toy Box’).

Although we already knew ‘Disney Infinity’ was a large, ambitious project which we believe to use NFC/RFID collectible physical items that will interact with the console apps, Iger explains it is much larger than that. According execs at Disney Interactive, Disney Infinity will be a console game (as we already shared) that will feature Disney/Pixar and classic Disney characters to interact in environments which extend to several mobile and online applications, probably lending the ‘infinite possibilities’ to the game’s title.

As a sidebar, we have seen a dramatic increase in incoming searches from Disney employees looking for any information online regarding Disney Infinity since the New York Times article, which does not yet mention the project by its proper name.

 

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Posted by Stitch Kingdom - October 23, 2012 at 4:17 pm

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NYCC: On ‘Epic Mickey 2′ Graphic Novel, Pin Buffs, Voices, Collectors Edition and Cartoon?

It seems like less than a week before, I was in Disneyland checking out new areas of ‘Epic Mickey 2: The Power of Two,’ but here I found myself once more in the presence of Junction Point director and driving force Warren Spector at a press-only event at New York Comic-Con. This time, however, we were also joined by Peter David, who penned the graphic novels for both games, as well as a lustrous career writing comics, particularly for Marvel.

While most of the materials presented were a rehash of what I had learned and seen the week before, there was plenty of new information strewn throughout, so here’s my addendum to the original report.

PIN BUFFS
It wouldn’t really be Disney unless there were pins to collect and this time there are over 120 different pins in all. Not only can be they be collected and displayed in the pin shop located on Mean Street, but pins can also carry a buff with them as well, affecting gameplay.

Junction Point developers also found out that it is possible to collect all of the pins in one play-through, to Spector’s surprise and delight, but he was quick to note that these are also serious game testers and that the game wasn’t really designed to allow you to get everything in one run-through, so he cautioned that while the game mechanics do allow for it, the chances of any player doing so is pretty slim at best.

GRAPHIC NOVEL
The good news: there is one. The bad news: it won’t be published in North America, not even digitally, unless someone at Disney Publishing Worldwide changes their minds. There was a copy present at the roundtable and I was able to skim through it and it really is a shame it won’t be available as comic writer Peter David has done a great job at adapting the story by Marv Wolfman, alongside the beautiful illustrations by Fabrizio Petrossi.

Despite not being able to read the graphic novel beyond that room, we had the opportunity to quiz David on the project, who spoke on the challenges of squeezing 20 hours of gameplay into a 48 page comic. Having adapted both ‘Epic Mickey’ titles as well as movies, David said it’s the ‘same exact principle… boiling it down to the essence of what the game is going to be.’ He went on to explain: ‘what you do is you try to tell the essence of the story while ideally hitting all the major things that people are going to remember… so I have to try and pick and choose and guess which of the things that it’s not going to feel like a graphic novel adaptation if this isn’t in it.’

While the game allows the player to choose how Mickey behaves, a graphic novel doesn’t have that luxury, so David has to make that decision for the reader. ‘I tend to have Mickey going around constructing things rather than destroying them,’ he explained, ‘because number one, I tend to feel that’s more consistent to Mickey and number two, that the Disney approvals process probably feels more comfortable with Mickey being a positive force rather than going around being destructive. If the player wants to go around and erase everything, well that’s the player’s play style, but I have to work to stay very much in character with Mickey.’

That’s not to say that Mickey doesn’t ever opt to use the thinner, quite the opposite. David feels it’s a necessary plot device not only to show Mickey’s range of tools, but to use it as a character development moment as well. ‘In both graphic novels, I had him initially use the thinner and find that he did not like the destructive properties that resulted from his using the thinner so he subsequently — for the rest of the book — moves in a positive direction but at least it’s a character moment,’ he told us.

Oswald, however, is far more aggressive when it comes to how David portrays him. He explained that whereas Mickey is in the Wasteland to ‘play the hero,’ it’s Oswald’s backyard, so he’s naturally more defensive about it.

Around this time, Spector jumped in to talk about how he’s amazed that despite having to omit game references to fit the space, David is able to actually add to the story by conveying the character’s internal thoughts in a way the game can’t do.

Another interesting thing to note about the graphic novel is that while the Mad Doctor sings throughout as he does in the game, the lyrics rarely correlate between the two mediums. David told us that this was due primarily to two things: the game’s songs not yet being approved for him to reference and the changes that had to be made to the story to adapt it for the graphic novel. Therefore most of the lyrics in the graphic novel are the handiwork of David himself.

VOICING THE CHARACTERS
Since ‘Epic Mickey 2: The Power of Two’ is fully voiced, it’s fair and easy enough to say that the characters are voiced by their officially designated actors (i.e., Mickey Mouse is voiced by Bret Iwan). However, there are many characters who will be speaking for the first time in the Disney Universe. While we know Frank Welker has assumed the identity of Oswald the Lucky Rabbit and that Cary Elwes will be taking on the role of Gus Gremlin, but there are still plenty of other surprises waiting to be revealed such the voices of the other Gremlins like Prescott and Jamface and — until now — Ortensia.

Spector spoke at length regarding finding voices for the Gremlins, Gus in particular. Although he relayed being told by multiple sources that Walt Disney had gone as far as to produce a fabled scratch track for the short that never came to fruition, no such recording has been uncovered to date. Instead, Spector and his team relied on the Roald Dahl book as well as comics by Walt Kelly to get a feel for how the Gremlins were. Junction Point then went on to create backstories and develop personalities for each of them based on their research and provided their own scratch vocals to Disney Character Voices to find the talent. Gus, Spector explained, was determined to be a ‘gruff, old Colonel Blimp’ type. Elwes handily won the role and other actors were obviously awarded their parts as well, but we won’t know exactly whom until the game is released. Teasing the talent, however, Spector noted that some ‘pretty big named actors’ auditioned for roles, but stopped short of dropping their names.

As for Ortensia, she is voiced in the game (and everywhere else from this point on) by Audrey Wasilewski. Wasilewski did provide other ‘voices’ in the first game and also counts the voice of Terk in other video games amongst her numerous credits.

OTHER TIDBITS WORTH NOTING
During the roundtable, we picked up a few other interesting items of note regarding ‘Disney Epic Mickey 2′ so we offer this speed-round of things you might want to know:

  • After a lot of back and forth with PDP and Disney Interactive, the final answer regarding PDP’s Epic Mickey 2 controllers is that while they are technically compatible with Wii U, they can only be used for co-op play (Oswald). So basically you can use the paintbrush, but only for Oswald. The primary player (Mickey) requires use of the GamePad.
  • Spector talked about costumes but once again remained vague on their attributes, stating only that it ‘should be fairly obvious’ what a suit of armor will do for Oswald. He noted the suit of armor costume was inspired by the 1928 short, Oh What A Knight, in which Oswald does not get to don armor, so this is his reward.
  • Spector mentioned the observatory which will allow players to explore the origins of the Wasteland universe, but hinted that its location is actually hidden somewhere on Mean Street
  • There will be a collectors edition, but only overseas in Europe and Australia and the like, not in North America. Spector is obviously very fond of what Disney Interactive pulled together for it, as you can see from its listing on Amazon Germany.
  • Spector was asked if there were plans to re-release ‘Castle of Illusion,’ perhaps on virtual console, which resulted in an instant ‘no comment.’ We do know however that Disney recently applied for a trademark for a video game with that title.
  • Spector also offered a ‘no comment’ on the potential of a Duck Tales game. Later on I spoke with Spector on the side and he was quite clear that his heart is in developing games using classic Disney IP and that he hopes to continue doing so for what that may be worth.
  • Indelible ink may keep Mickey and Oswald safe from shallow thinner, but deep thinner will make the player puddle, so swim at your own risk.

EPIC MICKEY: THE MOVIE?
Being familiar with ‘Epic Mickey 2: The Power of Two’ and a lot of the plot devices I will spare you, I was inspired to ask Spector if he ever considered producing shorts or more based on the ‘Epic Mickey’ video games. Not only has Spector considered the possibilities, but he told me he’s actually produced animation as a proof of concept. He was quick to note, however, that he is doing this all independently on his own as a pet project and it is in no way on Disney’s radar at this time.

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Posted by Stitch Kingdom - October 18, 2012 at 7:27 pm

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‘Epic Mickey 2′ Rainbow Caverns, Rainbow Falls, Costumes, Inkwells, Photo Mode, Soundtrack and MORE

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Earlier this week, Disney Interactive and Junction Point Studio held a special exclusive event at the Disneyland Resort in Anaheim, CA to unveil brand new areas and worlds for both ‘Disney Epic Mickey 2: The Power of Two’ and ‘Disney Epic Mickey 2: The Power of Illusion’ as well as demo the game for the first time on the Nintendo Wii U, along with other surprises which enhance gameplay.

The new areas shown for the first time are called ‘Rainbow Falls’ (heavily influenced by Snow White and the Seven Dwarfs) and ‘Rainbow Caverns’ and are inspired by the extinct Disneyland attraction, ‘Mine Train Through Nature’s Wonderland,’ a 1960 expansion of the ‘Rainbow Caverns Mine Train’ and primarily where ‘Big Thunder Mountain Railroad’ lies today. Although the attraction is no longer inside the park, many remnants from it are still alive and well and being preserved throughout Frontierland. Like its real-world counterpart, in The Wasteland, the attraction was one of the first built and nowadays play home to the giant Projector Substation that supplies power to all of the projectors across the world.

Rainbow Caverns itself is split into two areas: the Angel side and the Demon side, which includes a maze filled with cascading fire in which players ‘must’ turn wrenches to alternate the sheets of fire to navigate the maze — of course there may be a way or two to help the navigation process, which one might find by game exploration.

Of course introducing new lands also means introducing new projection levels, the side-scrolling adventures that help players transition between worlds. Here we had an opportunity to explore levels based on ‘Building A Building’ (1933) and the ‘Night on Bald Mountain’ from Disney’s Fantasia (1940). A sharp eye also caught mention of a level based on the first Silly Symphonies short, ‘The Skeleton Dance’ (1929). You may not be able to play them all right away, however, as it turns out that how you play the game not only determines which lands and characters you’ll encounter, but how you’ll transition between them as well! As part of the game’s lore, when the earthquakes and other disasters struck The Wasteland between the two games, all of the projectors went down as well. This is when Gus (voiced by Cary Elwes) and the rest of the Gremlins built the DEC (or Dahl Engineering Corridors, named after famed children’s author and Gremlins co-creator Roald Dahl) system underground, using Disney memorabilia that had fallen from the sky. How you play a level determines whether you can jump through the projector to play the game based on the short, or whether you must go underground and face different challenges, navigating tons of Disneyana inspired directly from the Disney Archives.

On the same topic of lore, the game also introduces a mysterious new area called ‘The Observatory,’ a place where players can go to peer through a telescope and peak around the skies (from which the forgotten Disneyana falls) and perhaps unlock some of the mysteries of The Wasteland and the history of its inhabitants. At a private dinner held later that same day at Disneyland’s private club, Club 33, Spector also suggested that the game contains an area called ‘Club 13′ inspired by the famed location.

There are also plenty of new ways to enhance and alter gameplay, such as costumes. According to Spector, as players navigate the game, they can ‘find, gifted with, awarded with or purchase’ costumes which will affect how Mickey and Oswald play the game (just exactly how is being kept a secret at this time). The hat shop located on Mean Street will serve as ‘the hub’ for costuming. Meanwhile, a pin shop serves as a place to exhibit pins that have been collected throughout the game as well a photo shop where gamer can reminisce of their time in the Wasteland by viewing in-game photos taken at various photo opportunity spots throughout the worlds, just as the real parks have, to help complete quests.

Another new addition is the use of inkwells, which can almost be thought of using paint and thinner on oneself, although the effects are temporary and — in the case of the latter — not quite as detrimental. Once the player jumps into an inkwell, they receive one of two effects based on the inkwell type: invisible ink and indelible ink. The exceptional play on words allow Mickey and Oswald to either become invisible (allowing them to sneak past enemies) or invulnerable (allowing them to walk through thinner for example). Rather than being time limited in their use, the limitations are actually based on physics: as the characters jump, run or walk, the ink will visually drip off of them at a rate according to their movement. Movement speed is variable depending on the pressure applied to the analog controls, so it’s possible to sneak around almost indefinitely just by moving at a snail’s pace. By either painting in or thinning out objects around the inkwells, players are also able to convert them between invisible and indelible modes.

Below is a video of the full presentation from the event, featuring not only Warren Spector, but also Peter Ong from DreamRift who talks about ‘Epic Mickey 2: The Power of Illusion’ for Nintendo 3DS as well as shares some of the newly released screens from the game featuring the Maleficent dragon from Sleeping Beauty and the world based on The Little Mermaid.

If that’s not enough, a soundtrack for ‘Disney Epic Mickey 2: The Power of 2′ will also be available via digital download and Amazon on-demand disc beginning November 13, 2012. The soundtrack features 23 tracks composed by Jim Dooley as well as a bonus track from teen DJ/producer Cole Plante. The tracklist is as follows (WARNING: Track list may contain spoilers):

1. Yen Sid’s Lab
2. Opening – Mad Doctor
3. Mean Street
4. Building a Building
5. Floats
6. Meet Daisy
7. Disney Gulch
8. Music Land
9. I’m Falling Apart – Mad Doctor and Jamface
10. Skeleton Dance
11. Blot Dragon
12. Prescott and the Pumps
13. Floatyard
14. Intro to Blot Alley
15. The Mad Doctor Isn’t Mad – Mad Doctor and Oswald
16. Dioramas
17. Prescott’s Machine
18. The Fall of Prescott – Mad Doctor, Prescott, Big Bad Pete and Daisy
19. Ventureland Combat
20. Autotopia Exploration
21. The Mad Doctor’s Plan – Mad Doctor
22. The Mad Doctor’s Attic
23. That’s What Heroes Do – Mad Doctor, Oswald and Mickey
24. A Hero’s Second Chance – Cole Plante (Bonus Track)

Below you’ll also find some gameplay footage as well as concept art and our gallery of newly released nextgen screens from the game (new images added to the beginning of the gallery):

Also, be sure to watch this space! Coming soon will be a brand new hands-on review which includes using the Nintendo Wii U GamePad and the special ‘Epic Mickey 2′ controllers for the Nintendo Wii and Wii U from PDP along with a special interview with the game’s music composer, Jim Dooley, and live updates from New York Comic-con.

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Posted by Stitch Kingdom - October 11, 2012 at 4:57 am

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‘Epic Mickey 2′ Pre-Order from GameStop Includes Exclusive Bonus Oswald Ears

'Disney Epic Mickey 2: The Power of Two' Oswald EarsIt was the most coveted promotional item at 2012′s E3 and San Diego Comic-Con; it’s one of the most highly anticipated video games of the year — and now they can both be yours to treasure and best of all, you’ll save money doing it!

GameStop is now accepting pre-orders for ‘Disney Epic Mickey 2: The Power of Two’ for Wii, Wii U, PlayStation 3 and Xbox 360 and is not only offering a discount of $5 when the game is purchased in advance, but is exclusively offering the ‘Epic Mickey 2′ Oswald Ears. A new take on the classic Mickey Mouse Ears found at Disney theme parks, the ‘Epic Mickey 2′ Oswald ears bear a different badge than the ears sold in the parks (if you can even manage to find them), so this is the perfect opportunity to start (or grow) your collection.

For more information and to pre-order ‘Disney Epic Mickey 2′ to stake your claim for you very own set of Oswald the Lucky Rabbit ears, visit GameStop.

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Posted by Stitch Kingdom - October 3, 2012 at 6:16 pm

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‘Epic Mickey 2′ Controllers for Nintendo Wii and Wii U from PDP

Epic Mickey 2 Controllers from PDPJust as they did for the original ‘Epic Mickey’ title, PDP will be releasing a new paintbrush controller in honor of ‘Epic Mickey 2: The Power of Two.’ Exclusive to the Nintendo Wii and Wii U, the PDP paintbrush is an upgrade from the original model, introducing an interactive element which causes the tip to glow blue or green depending on Mickey’s actions inside the game.

The paintbrush wont be the only offering, however. As ‘Epic Mickey 2′ incorporates couch co-op play featuring Oswald the Lucky Rabbit, PDP is also introducing a clicker controller patterned after Oswald’s remote control from the game.

Both controllers plug into the Wiimote via the nunchuk port and will be available to own on November 18, 2012. Both controllers are currently available for pre-order.

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Posted by Stitch Kingdom - October 2, 2012 at 4:04 pm

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SPECULATION: Disney Interactive’s Next Big Buzz is ‘Infinity,’ Not ‘Kingdom Hearts 1.5′

Disney InfinityReporting on Jay Rasulo’s appearance during a conference last week, Business Insider has speculated on a statement Disney’s CFO made regarding the future of gaming. According to the report, Rasulo has promised two ‘game-changing’ titles in the upcoming [fiscal] year, the first being ‘Epic Mickey 2,’ due out on November 18 and the second as-of-yet-unannounced title to debut at some point in 2013.

Cycling through a list of upcoming films and deeming none of them game-changing, the article jumps to the (hopeful) conclusion that the upcoming title is ‘Kingdom Hearts 1.5,’ a recently announced title known to be exclusive only to Japan. This speculation has spread like wildfire, being reported on several gaming news sites.

We however think differently. We actually are aware of several projects at Disney Interactive in the works that have not been announced. The more likely to be the project that Rasulo was hinting at is a title called ‘Disney Infinity,’ formerly known internally as ‘the sandbox.’ Pictured here is actual artwork for the game’s logo taken from a not-well-known but publicly-accessible website.

Although we actually don’t have much information on Disney Infinity, what we do know from our sources is that it indeed could be referred to as a game-changer. One source compared it to ‘Skylanders: Spyro’s Adventures’ in which players would interface with the game via Disney character ‘toys’ using RFID.

Another project, which we have discussed in the past a bit, is called Disney Imagination Online which we are told is definitely a social game, likely to be in development by Playdom, in which players can create and share their own ‘Magic Kingdoms.’

However only time will tell.

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Posted by Stitch Kingdom - September 25, 2012 at 1:00 pm

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‘Disney Connected Learning’ to Advise Parents of Children’s Educational Progress

It’s not a new concept at the core, but Disney Interactive (NYSE:DIS) plans on launching a new platform dubbed ‘Disney Connected Learning’ in late 2012/2013 which will allow parents to actively monitor their child’s performance in learning-related activities. What makes this particular implementation unique is that it will run under Apple iOS and Amazon Kindle devices, along with Facebook and other platforms, and encompass more than thirty separate games throughout the year, featuring familiar Disney characters as they educate players via Disney’s Learning System. In addition, an API will be exposed that will allow third party developers to integrate Disney’s K-5 curriculum which was developed in partnership with Stanford University and the University of Georgia. The native and third party apps will allow to progressively test skills with the child and report back to a separate parent-specific app that will allow feedback on the child’s progress.

While this is a new frontier for education for the company, it is no stranger to producing educational materials for children. Disney Educational Productions has produced and offers several series of DVD videos including the popular ‘Science of Imagineering’ series. In addition, Disney Consumer Products owns and operates Disney English centers in China, which uses Disney characters and stories to promote English as a second language.

 

 

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Posted by Stitch Kingdom - September 24, 2012 at 10:07 am

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‘Frankenweenie: An Electrifying Book’ Offers Free Look at Film on Apple’s iBooks

'Frankenweenie: An Electrifying Book'Disney Publishing Worldwide announced today the release of Frankenweenie: An Electrifying Book, based on Walt Disney Studios’ highly anticipated stop-motion animated film directed by Tim Burton, Frankenweenie, in theaters October 5, 2012. Capturing the creative process from concept to completion, the interactive book integrates videos, vibrant music, and original sketches to offer readers a fully immersive behind-the-scenes look into the making of the movie. Available on the iBookstore, this book is Disney Publishing’s first to be created with Apple’s iBooks Author.

“We’re thrilled to give fans a look at how Tim Burton and his creative team brought Victor Frankenstein and Sparky to life in the town of New Holland,” said Lyle Underkoffler, vice president, Digital Media, Disney Publishing Worldwide. “Using iBooks Author, Disney Publishing was able to include more digital content than ever before—including previews of animated storyboards documenting the transition from sketch to screen.”

Frankenweenie: An Electrifying Book incorporates a brief history of the 1984 live-action short film and details the upcoming full-length stop-motion animated feature, including a foreword by Academy Award®-winning actor Martin Landau (the voice of Mr. Rzykruski in the film) and introductions to over 200 resident puppets of New Holland (with a special introduction to Victor and Sparky), as well as a look into “The Art of Frankenweenie Exhibition,” now on tour.

A chapter on the film’s music includes previews of each track from the original motion picture score by Oscar®-nominated and GRAMMY®-winning composer Danny Elfman and from Frankenweenie Unleashed!, a 16-song compilation of music from and inspired by the film, featuring artists including Karen O, Neon Trees, and Kimbra. Both albums will be available from Walt Disney Records on September 25 and can be purchased directly from within the book.

Using Apple’s iBooks Author app, Disney Publishing was able to include video, audio, multi-touch, and 3D widgets to create a robust storytelling experience that enlightens Frankenweenie fans of all ages. Readers can watch interviews featuring producer Allison Abbate and executive producer Don Hahn and explore the art of stop-motion animation with Tim Burton, while younger fans can create their own “chalkboard collage” using the film’s characters.

“Thirty years after he first visualized Frankenweenie as a student at CalArts, Tim Burton has finally made the movie he dreamed of making way back then,” said Martin Landau, voice of Mr. Rzykruski in the film. “The eBook reveals how a truncated, live-action version made by Tim three decades ago evolved into the 90-minute, black-and-white, stop-motion (Tim’s favorite animation process), 3D motion picture that he visualized all those years ago. It’s wonderful that Tim has managed to keep Victor and his friends young, energetic, and alive for 30 plus years.”

Frankenweenie: An Electrifying Book is available for free exclusively on the iBookstore in 32 countries around the world.

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Posted by Stitch Kingdom -  at 9:12 am

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INFOGRAPHIC: ‘Where’s My Water?’ Turns One, Teases New ‘Frankenweenie’ Levels

'Where's My Water?' InfographicTomorrow marks one year since Disney Mobile introduced soap-lovin’ Swampy the Gator, Allie and Cranky to the world in ‘Where’s My Water?’ for the Android and Apple iOS devices.

An instant* success (* just add water!), the game went on to introduce several free expansion packs, two variants of gameplay and spinoff apps including ‘Where’s My Water? FREE’ and ‘Where’s My Perry?,’ based on the popular Disney television series, ‘Phineas and Ferb.’ Before long, an entire line of plush and other collectibles were introduced and the loveable reptile is set to star in his own web series before long.

To celebrate the momentous occasion and many milestones of WMW?, Disney Interactive has released this infographic through its brand new tumblr blog. In addition to the game’s many accomplishments, the timeline continues beyond today, teasing both the web series as well as a new ‘black & white’ mode, said to be inspired by Tim Burton’s Frankenweenie. In addition, a recent update to the paid version includes a special birthday bonus level (tap the cake on the main screen).

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Posted by Stitch Kingdom - September 21, 2012 at 9:39 am

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‘ESPN Sports Connection’ Announced for Wii U

ESPN Sports Connection for Wii UToday, Ubisoft and ESPN are announcing a collaboration to develop unique content for ESPN Sports Connection™, the next generation of multi-sports games that brings families and friends together for an interactive and engaging sports experience. Developed by Ubisoft Barcelona, ESPN Sports Connection will be available in North America exclusively for the Nintendo Wii U this holiday. It also marks the first collaboration between Ubisoft and ESPN.

Combining rosters from gaming and sports industry leaders, ESPN Sports Connection will feature a brand new way to experience some of your favorite sports including soccer, football, baseball, tennis, golf and go-karting. From using the innovative Wii U GamePad to control the blitz in football and sack the QB, to transforming your living room into a golf course and scanning with the GamePad to get a 360 degree view of each hole, players will interact with the sports gaming world like never before. Sports fans will enjoy the way authentic ESPN broadcast graphics have been stylized for the Wii U to further bring these sporting events to life.

ESPN Sports Connection creates a dynamic environment for friends and families to interact together right in the living room. In addition to single player challenges, the game also features co-op and multiplayer modes and supports up to five players using the GamePad. The game also includes a variety of challenging mini-games including Tennis Cannon Ball, a thrilling shooting and hitting experience that will challenge your quick reflexes.

Like with any athletic event, players will be able to customize their own avatars with ESPN-branded gear to distinguish themselves from the other players on the field or court. Players will unlock original designs to create their own unique ESPN-branded gear as they progress through over 250 diverse in-game achievements. ESPN logos include ESPN, ESPNU, ESPN Classic, SportsCenter, SportsNation, ESPNFC, and more. Additional in-game content from ESPN includes contextual background banners and music.

ESPN Sports Connection is ESPN’s first console game targeting the casual games category. It also marks ESPN’s debut presence in the casual multi-sport gaming space.

ESPN Sports Connection will be available a retailers across North America this holiday. For more information please visit: http://sportsconnection.ubi.com

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Posted by Stitch Kingdom - September 13, 2012 at 2:20 pm

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