An instant* success (* just add water!), the game went on to introduce several free expansion packs, two variants of gameplay and spinoff apps including ‘Where’s My Water? FREE’ and ‘Where’s My Perry?,’ based on the popular Disney television series, ‘Phineas and Ferb.’ Before long, an entire line of plush and other collectibles were introduced and the loveable reptile is set to star in his own web series before long.
To celebrate the momentous occasion and many milestones of WMW?, Disney Interactive has released this infographic through its brand new tumblr blog. In addition to the game’s many accomplishments, the timeline continues beyond today, teasing both the web series as well as a new ‘black & white’ mode, said to be inspired by Tim Burton’s Frankenweenie. In addition, a recent update to the paid version includes a special birthday bonus level (tap the cake on the main screen).
They’ve done it again! And by ‘they,’ I mean Disney Mobile’s Creature Feep, and by ‘done it again,’ I mean created something almost entirely new. Disney Mobile today launched ‘Where’s My Perry?‘ for Apple iOS and Android devices and the newest entry into the immensely popular ‘Where’s My Water?’ has already been garnering raves from fans of both Swampy the Gator and Disney Channel’s ‘Phineas and Ferb.’
While some of the mechanics are the same, keeping it true to the franchise, Disney has once again successfully introduced ample gameplay design changes to warrant being its own standalone game worth paying for. Whereas Swampy required water to take a bath and Cranky required poison to make his ‘food’ algae-free, the premise here is that Perry the Platypus /aka/ Agent P is needed by Major Monogram at the OWCA (Organization Without a Cool Acronym), but the tubes he usually uses to transport himself are jammed. The objective is to use water (and steam) to power the tubes to send Perry tube-surfing so he can save the world, or at least settle disputes between Major Monogram and Carl.
Dr. Doofenshmirtz has other things on his mind, however, and that’s to stop Perry the Platypus for the last time on each level. To do this, he has three -inators strategically placed throughout each level: the heat-inator, the freeze-inator and the celeberate-inator. The last is the easiest to explain since it just sucks up whatever it can and transforms it into a party (via confetti). The first two make up the core physics of the game, turning water into steam (and vice versa) and water into ice (and vice versa). So for example, if a heat-inator strikes ice, it turns it into water. If it strikes water again, it turns to steam, and the whole process can be reversed. In addition, there is a new liquid called sludge. Sludge has an amazingly high viscosity (much, much more than ooze) and it can be really tricky to work with. In addition, sludge, which is normally black and neutral, can be affected by -inators, making them have the same properties and effects when they touch water. Sludge can cover grates and while blue sludge and orange sludge affect water, as well as cause a explosion when they come in contact with each other, black sludge doesn’t interfere with regular water. Essentially the physics are pretty intense on this iteration of the genre and they often make the game far more fun and challenging to play.
Like ‘Where’s My Water?’ items are collected throughout the levels and they, in turn, unlock bonus levels. Here the items are OWCA files. Some are files on other members of the OWCA (or as some prefer to call it, ‘a petting zoo with hats’) and some are files on Dr. Doof’s -inators. All of the dossiers are taken from the ‘Phineas and Ferb’ series and offer up some good (and ‘brief’) reads. While Swampy’s bonus levels involved using the accelerometer to mimic the same gameplay, ‘Where’s My Perry?’ bonus levels involve guiding Balloony (from ‘The Chronicles of Meap’ and ‘Meapless in Seattle’) through a scrolling screen much like the balloon levels from ‘Where’s My Water?.’ After tri-gnoming the first four introductory levels, I started on the bonus levels and I have to say my first reaction was ‘what the heck?’ However, after playing a few more levels, my reaction completely changed to ‘no, really, what the heck?’ It just seemed so ridiculously easy and — for lack of a better word — dumb. My sentiments did change, however, as I progressed further through the bonus levels as it started to require using elements from the regular game to help Balloony reach the top without popping or being pushed off the edge of the screen. Add to this that the screen scrolls by itself, with or without Balloony, so it can be a challenge sometimes to coordinate everything just right.
Achievements also exist, but they’re pretty primitive right now and I managed to get most of them just from playing the game through the first time. I would expect that to change as more levels get introduced. Like the other games in the franchise, new levels are expected to be delivered in the future at no additional charge.
And, of course, there are other contributions from the television series. Voice talent recorded specifically for the game which interjects itself as you play (it can smartly be turned off if you — ahem — grow weary of Carl’s voice over and over), complete with sub-titles, which can sometimes get in the way of gameplay, but can also smartly be toggled on and off individually. Completing levels usually rewards the players with a little animated vignette which depicts Agent P’s arrival to the OWCA headquarters and, of course, lots of other tributes along the way.
All in all, as a well-documented fan of the franchise, I have to give ‘Where’s My Perry?’ two thumbs and a sore index finger up. Although it took only a couple of hours to get through it all, it was incredibly entertaining and I can’t wait for the next installment. ‘Where’s My Perry?’ is an instant classic five years in the making.
Disney’s ‘Where’s My Perry?’ is $.99 and available now for Apple iPhone, iPad and iPod Touch devices via the App Store and should be available for Android devices shortly.
In an industry first, Disney introduced today Disney AppMATes™ Mobile Application Toys, a new toy line that comes to life digitally when used with an Apple iPad by allowing kids to use the tablet’s screen as a virtual play mat. Developed in collaboration between Disney Consumer Products (DCP) and Disney Mobile and featuring patent-pending technology, the Appmates toy line features miniature Disney·Pixar Cars 2 vehicles with sensors on the base of each toy that are recognized as a unique footprint by an app with no cable or Bluetooth connection required. Simply download the free Cars 2 Appmates app from the iTunes app store, place your favorite Appmates toy character on the screen and play.
“We have cracked the technology code in changing the way kids play with their toys,” said Sunny Lauridsen, director of digital toys for DCP. “Kids will always use toys to play out their favorite Disney stories, but Disney Appmates now allows them to include technology which has become a way of life for them through a beautifully rich app.”
The magic begins when kids place their vehicle on the iPad and begin to explore the world of Cars. Available for download in early to mid-October Cars 2 Appmates app is a free app created by Disney exclusively for use with Appmates toys. By guiding the Appmates vehicle on the screen, the iPad becomes a virtual play mat where kids can experience the world of Radiator Springs.
“We believe iPad is becoming a critical canvas for the next generation of storytelling, and with Appmates we’re bringing Disney characters to life in a way never previously imagined,” said Bart Decrem, general manager of Disney Mobile.
Cars 2 Appmates features include:
- Exploration — Drive around the world of Radiator Springs to discover landscapes and hidden secrets by simply placing the Cars toy character on the screen and turning it in any direction. Drive through mud and up ramps, visit friends at Flo’s V8 Café or check out your Car’s reflection, showing off your latest gear and gadgets.
- Directed Game Play — Perform missions unique to each character. Completed missions — like helping bring a tow hook back to Mater — gain hubcaps, the virtual currency. Collect enough hubcaps to personalize each car with special features like a unique horn sound, customized tire tracks, and cool gear like a rocket launcher or spy vision goggles.
- Racing — Rev up the action by racing against World Grand Prix opponents and your Radiator Springs friends. Five racetracks are available at launch. Race around Willy’s Butte, jump off Carburetor Mesa and roar through downtown Radiator Springs earning hubcaps in day or night races.
Each toy unlocks different features and content within the app specific to the character, allowing kids to come back over and over to enjoy an imaginative, open-ended play experience using the Appmates toys. Fans can download and test the app by simply using their fingers to drive a virtual car through the world, but the play experience is optimized to come to life with the Appmates toy vehicles.
Created in collaboration with Spin Master, Disney Appmates toys launch Oct. 1 at national retailers, Apple Store, Apple Store online, Disney Store and DisneyStore.com with vehicle two-packs (SRP $19.99) featuring four characters including Lightning McQueen, Tow Mater, Finn McMissile, and Holley Shiftwell. Two additional characters — Francesco Bernoulli and Shu Todoroki — will launch in November and be available exclusively through Apple Store and Apple Store online.
With dominant market share, the Apple iPad has become the leading tablet and a shared family device. Just in time for the holiday season, DCP will also introduce an expanded line of ‘appcessory’ products to engage and inspire creativity with kids using the iPad. Products include a durable and protective iPad case featuring a Disney·Pixar Cars design (SRP $49.99); Disney Pix Camera that allows kids to take their own pictures and connect them back to the iPad to personalize photos and create albums (SRP $79.99); and Disney Spotlight mic that gives kids a fun way to sing along — karaoke style — with their favorite Disney music (SRP $59.99 wired mic, $99.99 wireless)
NOTE: Full walk-throughs for the game have been produced and are available on YouTube and are available at the following links:
- For Chapter 2, ‘Troubled Waters’ (2-1, 2-2, 2-3, 2-4, 2-5, 2-6, 2-7, 2-8, 2-9, 2-10, 2-11, 2-12, 2-13, 2-14, 2-15, 2-16, 2-17, 2-18, 2-19, 2-20)
- For Chapter 3, ‘Under Pressure’ (3-1, 3-2, 3-3, 3-4, 3-5, 3-6, 3-7, 3-8, 3-9, 3-10, 3-11, 3-12)
- For Chapter 3, ‘Under Pressure’ (3-13, 3-14, 3-15, 3-16, 3-17, 3-18, 3-19, 3-20)
- For Chapter 4, ‘Sink or Swim’ (4-1, 4-2, 4-3, 4-4, 4-5, 4-6, 4-7, 4-8, 4-9, 4-10, 4-11)
- For Chapter 4, ‘Sink or Swim’ (4-12, 4-13, 4-14, 4-15, 4-16, 4-17, 4-18, 4-19, 4-20)
Do not be fooled by the cartoon graphics, adorable animation and sound and the children’s book moral tale of Swampy the Alligator who’s different from the rest — Disney’s newest mobile game for the Apple iOS (iPad, iPhone, iPod Touch), ‘Where’s My Water?’ is an original, mind-blowing game of logic combined with whimsy, resulting in fun, addictive gameplay.
The game stars Swampy the Alligator, who — unlike the rest of his kind — doesn’t wish to roam the sewers of the city, wallowing in dirty water and feasting on rats, no. What Swampy wants more than anything else in life is a bath and it’s up to you to redirect the water through the earth so that it ends up in his bathtub. It sounds deceivingly simple, and at first it is, but it quickly evolves as more elements are introduced such as switches and algae which grows out of control when water touches it and other liquids such as acid and sludge that can hurt just as much as they help, quickly forcing you to rely on your sense of logic and ability to foresee the consequences of your actions in order to ensure Swampy’s good hygiene.
The game also features a couple of familiar elements, but enhanced for gameplay. Where there are usually stars to collect in these types of games, ‘Where’s My Water?’ has you collecting rubber duckies (naturally). Only it’s not enough to just touch the duckies with the water, you’ll need to pump enough water through them to fill them up to collect them. Again, it sounds and looks deceivingly easy at first, but as the game progresses, you’ll need to wisely divert just enough water to cover all three duckies and Swampy’s bath.
The game also features hidden objects, or collectibles. Collect all three from each subset and you’ll unlock a bonus game which uses the accelerometer to move water around the screen to collect the bonus rubber duckies. As with regular gameplay, these too will get harder as more elements are introduced.
Collect enough rubber duckies, and you’ll unlock the next chapter. The game comes equipped with four chapters, consisting of 20 levels each at launch time, with more free updates promised along the way.
Achievements are also part of the game, my favorite currently being the OCD achievement, which I earned during one level by hitting the level restart button seven times quickly enough just to ensure I could fully clear the screen.
Having completed most of the game already, there isn’t anything negative I can point out, other than I’m going to be really sad once I run out of levels to clear. The most negative thing I can say is that I realized just a few moments ago, that I had collected so many duckies, I managed to somehow skip an entire chapter, but of course that just means more game time!
‘Where’s My Bath?’ is a rare example where the developers did everything right. From the audio and visuals (including the interactive main menu and Swampy’s reactions to things happening (or not happening)) to the gameplay to the user interface itself, which prominently features a restart level button separate from the in-game menu options. Just one thing almost worth not noting: while the game claims realistic physics, the water does appear to be a bit slow to move/react, but it doesn’t detract from the gameplay at all.
Available now on the iTunes app store, ‘Where’s My Water?’ is a virtual steal at just $.99.
The iconic PC classic game of logic is back, this time exclusively for the iPad. At E3, Disney Mobile announced it’s bringing ‘The Incredible Machine’ to the iPad this month. Originally released for the PC in 1993 and named one of the Top 150 games by Computer Gaming World magazine, ‘The Incredible Machine’ challenges players to solve puzzles by building comically-engineered contraptions to accomplish simple objectives. With straightforward touch controls, Retina Display graphics, original music, and great sound effects, ‘The Incredible Machine’ inspires the imagination with mind-bending invention, physics and hours of fun.
- INCREDIBLE FUN: Developed by the original designer of the PC game, ‘The Incredible Machine’ features 60 puzzling levels to test your skills.Packs include Newton’s Playground, Pipeworks, The Cast and more, with new puzzles that will be available to download shortly after launch!
- INCREDIBLE ITEMS: Pipes, balls, belts, ropes, rockets, lasers and more —more than 90 creative items to build with!
- INCREDIBLE COMPETITION: Connect to Game Center and compete with your friends and other players for the most stars earned.
Below are a few screenshots from ‘The Incredible Machine’ provided to us by Disney Mobile
‘The Incredible Machine’ retails for $2.99 and is now available on iTunes.
Disney Mobile announced today its new TRON: Legacy mobile game for the iPhone, iPod touch and iPad on the App Store. Available for 99 cents, the new app brings the world of TRON to life in a series of competitions through 24 rounds with visually stunning graphics developed to maximize the Retina Display on iPhone 4 and iPod touch as well as the large high-resolution display of iPad. The launch coincides with the Disney motion picture release of TRON: Legacy on December 17.
The game also features a TRON Mobile GRID Championship which will debut on Dec. 25 allowing players to compete for prizes, including the 3D HDTV Entertainment System, TRON Audio Dock from Monster and TRON: Evolution—The Video Game.
“Since launching the free TRON app at Comic-Con back in July, we have been building up to this week and keeping fans engaged with all things TRON, every step of the way,” said Stephen Saiz, director of marketing, Disney Mobile. “We’re extremely proud of the new, premium app, TRON: Legacy, and think it builds on all of the excitement around the film as it hits theaters.”
In the TRON: Legacy mobile game, players race the latest generation of 3D Light Cycles and fire cannons from the cockpit of massive Recognizers as they earn points and qualify for new contests and unlock new arenas. With a choice of 16 different courses, players have the option to compete in standard races or timed trials as well as the ability to compete head-to-head in high velocity 3D Light Cycle races. Inspired by the film, game controls allow racers to steer, block opponents, fire cannons from the cockpit of massive Recognizers and deploy power ups like Shield Breaker, Arc and Cloak—all in the quest to become the ultimate Grid Game Champion.
Also timed with the release of Walt Disney Pictures’ film TRON: Legacy on December 17, Disney Mobile has updated its free TRON app with an Apple iPod/iPhone Visualizer and Alarm Clock application that works exclusively with Disney Consumer Product’s new TRON Audio Dock from Monster. The app is a totally immersive iPod/iPhone music player with Visualizer Graphics effects that engages the alarm clock with the dock’s “Identity Disc” lighting rings for an attractive “wake-up” effect.
Tapulous, a part of Disney Mobile, also features music from the film in its most popular game, Tap Tap Revenge 3, where users can download for free and tap along to Daft Punk’s single, “Derezzed.”