Disney Research’s Method for Electricity from Paper

Disney Research: Paper as Electrical SourceDisney Research and Carnegie Mellon University today published its findings on how its team was able to produce and harvest electrical energy through by rubbing and even tapping specially formulated paper and a method so simple, even a child can reproduce it — as demonstrated by the sample video.

The only special requirement for the electrical generator is a thin, flexible sheet of polytetrafluoroethylene (PTFE), commonly known as Teflon. That sheet is then placed between two conductive layers, such as sheets of metallized polyester, that serve as electrodes.

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‘AIREAL’ by Disney Research Brings 4D Haptic Experience to Gaming

AIREAL by Disney ResearchDisney Research today unveiled AIREAL, a low-cost, highly scalable solution that aims to fill an increasing void in gaming by bring tactile feedback to motion-responsive controllers, such as the Microsoft Kinect.

While traditional gaming controllers often use vibration to provide haptic feedback to gamers, those using controllers that respond to physical movement haven’t been afforded that luxury until now.

The AIREAL uses a (mostly) 3D printed vortex generator that uses speakers whose diaphragms are activated, pushing air out of the device. By alternating patterns and lengths, the tactile feedback can vary depending on the player’s situation and expectations. Furthermore, the AIREAL system is scalable, allowing an array of them to be used in situations to provide feedback in true three dimensional space.

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VIDEO: Face Cloning for Audio Animatronics Demo by Disney Research

Face Cloning for Audio Animatronics by Disney Research

 

After presenting its technique for cloning the human face in an effort to produce more realistic audio animatronics at SIGGRAPH, Disney Research Zurich has released this video which takes a closer look at the process, which we began discussing on here last month.

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VIDEO: Disney Research’s ‘Botanicus Interacticus’ Makes Plantlife Interactive

Botanicus Interacticus from Disney ResearchWhile Disney Research Zurich prepares to present its face cloning for audio animatronic use at SIGGRAPH today, Disney Research Pittsburgh is demonstrating its own new technology which allows converting any isolated plant into an interactive experience, allowing computers to detect where a human touches the plant.

Dubbed ‘Botanicus Interacticus: Interactive Plant Technology,’ the technology, which is based on the Touche technology introduced earlier this year, allows a single electrical wire to be inserted in soil. The wire transmits a frequency sweep between .1 and 3 Mhz which allows the area in which the plant is touched to be estimated without causing any damage to the plant itself.

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Disney, Carnegie Mellon Free MoCap Technology from Studio Confines

Traditional motion capture techniques use cameras to meticulously record the movements of actors inside studios, enabling those movements to be translated into digital models. But by turning the cameras around — mounting almost two dozen, outward-facing cameras on the actors themselves — scientists at Disney Research, Pittsburgh (DRP), and Carnegie Mellon University (CMU) have shown that motion capture can occur almost anywhere — in natural environments, over large areas and outdoors.

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Disney Research Unveils Technology Competition to Focus on Youth Education at SIGGRAPH 2010

ACM SIGGRAPH announces the launch of the Learning Challenge at SIGGRAPH 2010 – an open competition sponsored by Disney Research with the goal of finding new and creative ways to use technology to make learning fun for children. Based on the principle that fun and learning should not be contradictory, teams are asked to develop an engaging, computer-based learning application that will delight, inspire, and reveal key learning concepts for children ages 7-11.

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