In celebration of the launch of Epic Mickey from Disney Interactive Studios and Junction Point Studios today, the newly opened Disney Store Times Square played host to an event of epic proportions. At the center of it all was gaming veteran and Junction Point creative director, visionary Warren Spector. Spector was joined by the rest of the development team as they realized the fruits of their labor for the past three years in Epic Mickey.
In the latest featurette from Disney Interactive Studios and Junction Point Studios for Disney’s Epic Mickey (Available November 30, exclusively on Nintendo Wii), Warren Spector and the Junction Point animators and game developers talk about translating eight decades of history into the video game. Filled with images taken directly from the Walt Disney Studios Archives, Spector notes that virtually everything in the game is inspired directly by a real, tangible Disney production.
For more coverage on Epic Mickey as it approaches the November 30 release date, be sure to follow this live bookmark.
Disney Interactive Studios today announced that Kyle Massey will be trading in his dancing shoes for a digital paint brush when the highly anticipated Disney Epic Mickey launches on November 30th for Wii. Massey will serve as the special celebrity cashier at the festivities taking place at the new Disney Store in Times Square.
“Kyle exemplifies the youth of the world that have grown up with Disney. He’s the perfect addition to this event that will allow adults and kids to experience the joy of Disney Epic Mickey together.”
‘Rhythm and hues’ and Disney Fine Art artist David Garibaldi recently painted a large mural on Sunset Boulevard in Los Angeles in honor of Disney’s Epic Mickey which will be released exclusively for the Nintendo Wii on November 30. It took Garibaldi about 5 1/2 hours to paint the mural which includes a scene of Mickey Mouse approaching Dark Beauty Castle, the Phantom Blot taking on Mickey and the many spirited faces of Oswald the Lucky Rabbit.
For more information on Disney’s Epic Mickey, follow this live bookmark.
From November 22 through December 19, Nintendo of America will be hosting a ‘Holiday Mall Experience’ at 23 shopping malls nationwide to promote new and upcoming titles for the Nintendo Wii and Nintendo DSi including Epic Mickey from Disney Interactive Studios and Junction Point Studios, offering many to get a hands-on first look at the game more than a week before its official release on November 30.
Confirmed locations for the event are listed after the jump. For more information on Epic Mickey, follow this live bookmark.
Disney Interactive Studios and Junction Point Studios have released an all new featurette that focuses on the inspiration of the Wasteland in Epic Mickey – the long forgotten and discarded elements of the Disneyland theme park (with possibly a little Magic Kingdom at Walt Disney World thrown in, but mostly Disneyland).
Junction Point’s Warren Spector and the game’s developers talk about the parallels between Oswald’s world and the real Disneyland, from the Mean Street to Ventureland to Lonesome Manor to Gremlin Village and more — you’ll even catch a glimpse of Space Mountain as it appears in the game. Spector talks about how the real attractions were translated into the game version and how he felt compelled to turn the iconic Mary Blair ‘it’s a small world’ facade at Disneyland into the game’s first boss.
Disney Interactive Studios and Junction Point Studios have just released this gem of a featurette titled ‘Character Overview’ in which Junction Point’s Warren Spector, along with the development team, provide some insight as to which characters were chosen and why. There’s also a pleasant amount of character modeling and samples of the Mary Blair-inspired cinematics found throughout the game.
Check out the featurette below to see some great first looks at a lonesome ghost, Captain Hook, an Animatronic Daisy and more as well as learn as to how the game features Horace and Clarabelle, Pete and the Gremlins that Walt Disney created in association with noted children’s author Roald Dahl.
Disney Interactive Studios has released this new featurette for its upcoming release Epic Mickey titled ‘Epic Score’ which examines the importance and development of the game’s music. Composed by ‘Pushing Daisies’ composer Jim Dooley, separate themes were created for Mickey Mouse and for Oswald the Lucky Rabbit which change based on the game’s experience as well as the different environments and lands the player explores. The video also packs in quite a bit of new gameplay footage as well.
Disney Publishing Worldwide has released the ‘Epic Mickey’ universal iPad/iPhone/iPod Touch app to support the release of the upcoming game. The free app includes the first of six DigiComics with the rest offered as an in-app purchase bundle for $2.99. The official description is as follows:
Welcome to Wasteland! Visit directly on your iPhone, iPod Touch and iPad the world where long-forgotten Disney icons of animation can find new life inspired by the Disney Epic Mickey videogame.
Junction Point creative director Warren Spector addressed the filled-to-capacity room yesterday evening by stating he had intended to make the panel mostly Q&A from the audience, but it wasn’t until eight minutes prior to the scheduled end of the panel that the questions even began (fortunately the panel was the last scheduled in the room for the day, so it went long as a result). Before that announcement, however, comics writer Peter David unofficially set the panel in motion by leading the entire room in a round of the Mickey Mouse Club March (which went surprisingly well I might add).
After showing the official Epic Mickey box art to a chorus of oohs and ahhs, Spector began talking about his own objective for the game. Job 1, he explained, was making Mickey Mouse a hero in the vein of Nintendo legends Mario and Link. Job 1.5, however, was to tell the tale of Oswald the Lucky Rabbit, the first true commercial success of Walt Disney’s while he was performing subcontracted work for Universal.
Spector then debuted the following featurette titled ‘The Tale of Oswald,’ featuring arguably some of the best footage (archival and gameplay) released to date:
Spector spent a great deal of time talking about how honored he felt bringing Oswald to the console screen — any screen — after more than 80 years. During the Q&A session, Spector also noted that since Epic Mickey is the first time Oswald ever had a voice of any kind, he bore and took delight in the responsibility of casting the individual who would henceforth be known as the voice of Oswald forever: Frank Welker. Assuming Job 1.5 pans out for Spector, he anticipates that Oswald will be launched into commercial success once more and repeatedly offered his hope for an Oswald plush.