Disney Interactive Studios has released this new featurette for its upcoming release Epic Mickey titled ‘Epic Score’ which examines the importance and development of the game’s music. Composed by ‘Pushing Daisies’ composer Jim Dooley, separate themes were created for Mickey Mouse and for Oswald the Lucky Rabbit which change based on the game’s experience as well as the different environments and lands the player explores. The video also packs in quite a bit of new gameplay footage as well.
Junction Point creative director Warren Spector addressed the filled-to-capacity room yesterday evening by stating he had intended to make the panel mostly Q&A from the audience, but it wasn’t until eight minutes prior to the scheduled end of the panel that the questions even began (fortunately the panel was the last scheduled in the room for the day, so it went long as a result). Before that announcement, however, comics writer Peter David unofficially set the panel in motion by leading the entire room in a round of the Mickey Mouse Club March (which went surprisingly well I might add).
After showing the official Epic Mickey box art to a chorus of oohs and ahhs, Spector began talking about his own objective for the game. Job 1, he explained, was making Mickey Mouse a hero in the vein of Nintendo legends Mario and Link. Job 1.5, however, was to tell the tale of Oswald the Lucky Rabbit, the first true commercial success of Walt Disney’s while he was performing subcontracted work for Universal.
Spector then debuted the following featurette titled ‘The Tale of Oswald,’ featuring arguably some of the best footage (archival and gameplay) released to date:
Spector spent a great deal of time talking about how honored he felt bringing Oswald to the console screen — any screen — after more than 80 years. During the Q&A session, Spector also noted that since Epic Mickey is the first time Oswald ever had a voice of any kind, he bore and took delight in the responsibility of casting the individual who would henceforth be known as the voice of Oswald forever: Frank Welker. Assuming Job 1.5 pans out for Spector, he anticipates that Oswald will be launched into commercial success once more and repeatedly offered his hope for an Oswald plush.
Disney Interactive and Junction Point Studios have just released this featurette focusing on the story development element of the upcoming Nintendo Wii release Epic Mickey. Featuring Junction Point’s Warren Spector, along with many of the developers, the featurette uses concept art and gameplay video to explain the game’s genesis, the storyline and how the player helps to shape the story by the choices they make. There’s even a bit of dialogue featured that takes place during an encounter between Mickey Mouse and his brother Oswald the Lucky Rabbit.
MINDstyle has been promoting Epic Mickey in a very vague way as of late and with the other merchandising for the game going on, particularly through Hot Topic, it’d be of little shock if MINDstyle were to produce vinyl adult toy collectibles (ATCs) in support of the game. In fact, it might even be more shocking if they weren’t (or at least Medicom which is producing the VCD of Mickey in the collector’s edition of the game).
Enter Animatronic Donald Duck. I’ll be honest, this may not be news, but this is the first time I’ve personally seen any form of these animatronic Disney characters since the initial concept art was leaked. According to the blog entry from MINDstyle:
‘The Mad Doctor has been fiddling with these classic Disney characters and scattering them everywhere, while Oswald has been attempting to put them back together out of loneliness. One of the choices that Mickey can eventually make is whether he wants to put Donald (and, presumably, the likes of Goofy and Pluto as well etc.) back together. In Epic Mickey, the animatronic Donald and other animatronic versions of Mickey’s friends were constructed for Oswald the Lucky Rabbit so that he could have friends like Mickey’s in his efforts to try and mimic his brother’s life.’
Disney Interactive Studios and Junction Point Studios have recently released this gameplay video from Epic Mickey titled Dark Beauty Castle.
In what appears to be a tutorial level, Gremlin Gus (who was incidentally the result of a joint venture between Walt Disney and noted childrens author Roald Dahl) instructs Mickey on the use of using both the paint and thinner, not only to battle enemies (or help other characters), but also to manipulate the environment, sometimes by using both tools in conjunction with each other. Along the way, Mickey also picks up some tickets and tv tokens which allow him to distract enemies temporarily by plopping down a television in front of them. As a reward for saving a gremlin, Mickey also receives a golden trading pin.
Disney Interactive Studios and Junction Point Studios has just released the second portion of the opening cinematic we first shared with you a couple of weeks ago. In the new footage, Mickey Mouse awakes to find himself in the laboratory of the Mad Scientist who is hard at work at experimenting on the world’s most beloved animated character. The Mad Scientist doesn’t realize who he’s up against however when Mickey finds a way to make even the Phantom Blot do his disappearing ink act. The cinematic also shows Oswald the Lucky Rabbit as he encounters Mickey in the flesh for the first time, although the rabbit-mouse relationship exploration is tabled as its apparent that Oswald simply wants out of the situation.
The collector’s edition of Epic Mickey is now available for pre-order on Amazon.com.
Disney’s ‘Epic Mickey’ to be Available in Limited Edition Collectors Edition with Wii Skin, Collectible Figure, Bonus DVD and More
Disney Interactive Studios today announced that the internationally acclaimed upcoming video game Disney Epic Mickey will also be released as a Collectors’ Edition in limited quantities. Available for pre-order beginning today in North America and alongside the standard edition at retail this holiday, the Collectors’ Edition of Disney Epic Mickey will include the full version of the game, a five inch collectible Disney Epic Mickey figurine, Wii™ console skins and remote faceplate, and a bonus DVD with behind-the-scenes video and more. With its innovative style of gameplay using paint and thinner to dynamically change the game world, Disney Epic Mickey is one of the most anticipated titles of 2010.
“We’re thrilled to roll out this Collectors’ Edition featuring so many unique items including the collectible Disney Epic Mickey figurine and content that will surprise and delight gamers and Disney fans alike,” said Graham Hopper, executive vice president and general manager, Disney Interactive Studios. “The addition of the bonus DVD with behind-the-scenes video and more will enhance and expand the overall Disney Epic Mickey experience.”
Disney Epic Mickey is an action-adventure platforming game for the Wii console that sends Mickey Mouse on an epic journey of creativity and discovery. As Mickey, the player is propelled into Wasteland, an alternate world made up of Disney’s long forgotten characters and attractions, and is given the power to wield paint and paint thinner to dynamically change the world while determining Mickey’s path to becoming an epic hero.
Through the use of this unique paint and paint thinner, the key components of animation and Mickey’s tools for impacting his world, players will have the ability to shape how the story unfolds as they discover the concept of “Playstyle Matters” – an innovative style of gameplay created by Disney Interactive Studios’ Junction Point, led by industry luminary Warren Spector, where players creatively tackle different challenges in the world to explore all the possibilities and storylines – but with consequences for their chosen actions.
Disney Epic Mickey will be available this holiday season exclusively for Wii. The Disney Epic Mickey Collectors’ Edition will retail at an MSRP of $69.99 and the standard edition will retail at an MSRP of $49.99.
The collectors edition is now available for pre-order at Amazon.com.
Epic Mickey: New Gameplay Video Shows Transition Levels Based on Classic Animated Shorts, ‘Gremlin Village’
The video below highlights many of the transition levels in the upcoming Epic Mickey for Nintendo Wii from Disney Interactive Studios and Junction Point Studios. Previously released footage included levels from Walt Disney animated classic shorts such as Steamboat Willie and Plutopia. Here, we get a good look at other levels such as Alpine Climbers and Clock Cleaners. In addition, there is some gameplay from Gremlin Village, the area loosely based on Fantasyland, which we told you about earlier.
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G4 has just posted this video clip of Warren Spector providing an update on Epic Mickey from Disney Interactive Studios and Junction Point Studios. In the interview, Spector basically geeks out as he talks about being a life-long animation fan and talks about all of the animators from Disney and Pixar who they have consulted with on the project as well as the involvement from other business units such as Disney Consumer Products.
He also spends a bit of time talking about the music which was scored by Jim Dooley (evidently there are plans to release the soundtrack itself on audio CD in mid-September). Dooley has won an emmy for his scoring of the ABC cult-hit Pushing Daisies.
As far as new gameplay goes, here Spector introduces us to ‘Gremlin Village.’ Where Ventureland was based on Adventureland in the Disney Theme Parks, Gremlin Village is inspired by Fantasyland and features attractions such as Dumbo, Mad Tea Party and ‘it’s a small world.’
As a bonus, we even get treated to some footage of Oswald the Lucky Rabbit.
Disney Interactive Studios along with Junction Point Studios released the first half of the opening cinematic film to their upcoming Nintendo Wii title Epic Mickey earlier today at GamesCom 2010 in Germany.
The clip sets up the premise of the game in which Mickey is forced to return to the Cartoon Wasteland, a world loosely based on Disneyland in which forgotten ideas and things have gone to live for the past eight decades. In the clip, which takes place at the time the Wasteland is created, Mickey is seen letting loose the Phantom Blot on its inhabitants, the leader of which is recognized as Oswald the Lucky Rabbit. As Mickey’s fame and popularity exponentially rise in the real world, forgotten Oswald is left with the mess his more-famous contemporary has left behind. Until it’s time for Mickey to enter the Wasteland and witness first hand what has happened as a result of his actions. Then, armed with nothing more than a paintbrush and paint thinner, it is up to him to decide whether he will either try to set what once went wrong or to forge his own trails of glory, no matter the cost.
For those wondering, Mickey Mouse does not speak in the game, nor do any of the other characters (except of course for the narrative you hear in the clip). Junction Point creative director and lead designer for the game Warren Spector has said that the reason for no dialogue is twofold: first, logistics of employing of the voice actors just wouldn’t have panned out and — perhaps more importantly — Spector has noted that Oswald the Lucky Rabbit, another key character in the game, was born in the silent film era so he never had a physical voice and it would be unfair for Mickey to talk when others couldn’t.