While we expect to see and hear a lot more as E3 rolls around next month, Amazon.com and other etailers have begun listing some of the accessories by PDP that will be available for Disney Infinity at launch on August 18, 2013.
The big ticket item appears to be the Disney Infinity Play Zone (seen here), which according to etailers will be able to store up to 17 character figures and 3 playset tokens along with 20 power discs and the Disney Infinity base and software disc. Amazon is also listing a Disney Infinity Play ‘N Store which is currently lacking a product image, but it appears to be a more convenient form of the Play Zone, allowing easy storage to play conversion, featuring stackable capability for multiple Play ‘N Stores and the ability to easily slide in the Disney Infinity base for game play.
For the figures themselves — and hopefully an indication that we may see variants and/or exclusives on the Disney Infinity figures — PDP will offer a 3-pack of Disney Infinity Figure Display Cases which are also stackable. The cases also include clips for web codes.
Power discs, of which we expect multiple waves of twenty discs each, have their own storage options courtesy of PDP. The Disney Infinity Power Disc Capsule features a slide-out tray that provides easy access to your favorite power discs and even comes complete with a set of dual power disc bands (one round, one hexagon) that allows you to keep your favorite combination of power discs at the ready for gameplay. To aid you in collecting the complete set of power discs, a special wave one edition of the Disney Infinity Power Disc Album will house all 20 (though Amazon currently incorrectly lists it at 30) of the first wave, each disc in their own specially marked slot.
Also listed is a 6-Feet Extension Cable which will presumably allow the Disney Infinity base to be used further away from the console if needed.
Walmart also lists a Disney Infinity Base Protector which encases the Disney Infinity base in clear plastic which still allows play-through as well as the ability to insert art cards, offering an element of customization. The manufacturer is not listed for this item.
Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of games for the mass market along with Disney Interactive, announced today that ‘Phineas and Ferb: Quest for Cool Stuff‘ is expected to launch this August. Based on the top-rated Emmy Award-winning hit series, ‘Phineas and Ferb: Quest for Cool Stuff’ will release on the Xbox 360® video game and entertainment system from Microsoft, Wii U video game system, Wii™, Nintendo DS™ and Nintendo 3DS™ from Nintendo. The title is now available for pre-order from Amazon.com with a release date of August 13, 2013.
Join Phineas and Ferb as they travel to out-of-this-world places in their newest invention, the A.T.T. (All-Terrain Transformatron). This upgradeable, customizable, ultra-cool amphibious ride helps the boys hunt for lost loot to display in their backyard Museum of Cool. Phineas and Ferb: Quest for Cool Stuff features many of the fan-favorite characters from the hit show, including Perry the Platypus — aka secret Agent P, Candace, Isabella, Buford, Baljeet, and the evil Dr. Doofenshmirtz, who is determined to unleash his latest creation, the ‘get-rid-of-cool-stuff-inator’ on the Tri-State Area.
‘Phineas and Ferb: Quest for Cool Stuff’ features include:
- Multiple Gameplay Modes
- Exploration Mode: Switch on-the-fly between ambitious innovator Phineas and silent, but stoic ‘Man of Action’ Ferb as they explore an ancient lost temple, underwater caverns and more in search of treasure!
- Build, upgrade and customize the A.T.T. (All-Terrain Transformatron vehicle), then take it on treasure-seeking adventures around the world.
- Action Mode: Transform Perry from subdued pet to super Agent P and battle the evil Dr. Doofenshmirtz.
- Original Storyline: Experience four intertwining episodes filled with witty humor and outlandish adventures.
- Museum of Cool: Display the loot collected inside including the lost Atlantis hieroglyph, caveman’s first stone wheel, floating baby head, and much more.
Screenshots from the Xbox 360 edition have been provided to us below:
Majesco also plans to release a unique Phineas and Ferb smartphone and tablet game in August, which will feature Agent P and the rest of the O.W.C.A. (Organization Without a Cool Acronym).
With the August 18, 2013 release date for Disney Infinity looming, retailers are beginning to step up their offers to entice consumers to choose them as the shop of choice when it comes to the starter pack, expansion packs, additional figures and accessories from PDP to show off and tote collections.
Tied for the leaders in the fairly tight race currently appears to be Amazon.com and GameStop.com who are bundling the starter sets with a figure of choice plus a blind pack of Disney Infinity power discs at the retail list of $74.95. For details and options, visit Amazon.com or GameStop.com.
In second position is DisneyStore.com which is offering a $15 store credit, technically more than the price of a Disney Infinity figure, along with free shipping. The only downside is that the credit must be redeemed by September 2, 2013. For more details, visit DisneyStore.com.
Right behind them is Best Buy who at this time is offering just an additional figure (no Power Disc pack).
Walmart is offering $4.99 in VUDU credit for customers who purchase the starter pack from them. They are also offering 10 free movies for those who sign up for the service for a limited time.
No known offers exist for Toys R Us, Target and other major retailers who are currently taking pre-orders for Disney Infinity, but it’s important to note that retailers are adjusting these offers all the time to stay competitive, so they should be checked on periodically to ensure you’re getting the best deal. Also more figures are expected to be revealed as we build up to the game’s final release so unless you’re planning to collect them all, that’s something else to watch out for.
As a reminder, you will need a starter pack for each platform/console you wish to play the game for software reasons — figures themselves are platform independent and store individual memory on the figures themselves.
Earlier this evening, the New York Times broke the news that Disney Infinity will no longer be released in June as previously announced, but has been pushed back to August 18 domestically, with a European release a couple of days later.
The move, according to the article, was one based on market and positioning, suggesting retailers were receptive to the product and offering valuable shelf space for it but wanted it closer to the holiday season.
While the article gives the impression that Disney Interactive feels the move will be better overall for its bottom line (at least come 2014), it also introduces some doubts as well.
For starters, the article focuses on how far Disney Infinity will trail Pixar’s Monsters University, which it was originally going to be released with in tandem. However, there is another title Disney Infinity was set to promote at launch, that being Jerry Bruckheimer’s The Lone Ranger with Johnny Depp and Armie Hammer. Although not yet officially announced by Disney Interactive, the Lone Ranger is believed to be the promised mysterious second playset available at launch. An image of the first wave of the Disney Infinity power disc package supports that theory, with images of Tonto and the Lone Ranger prominently featured along with the (mostly) known remaining figures at launch.
In short, whereas players would have been introduced to the world of The Lone Ranger a few weeks prior to its theatrical release date of July 3, now Disney Interactive will have to hope that the movie is entertaining enough to its audience that they’ll want to purchase the play set at an additional cost several weeks later.
The shelf date also brings Disney Infinity closer to the launch date of PlayStation 4, which is not known to support the Disney Infinity platform as of yet (more surprise announcements, anyone?) as Sony has already acknowledged that the PS4 won’t be backwards compatible with PS3 titles.
If in fact the push is at the behest of retailers, one thing is clear: Disney is ready to play ball. Although it’s not a traditional outlet for video games for obvious reasons, we are told Disney Store will be carrying Disney Infinity both online and in-store and Disney clearly could’ve easily had the upper hand in the retail battle by simply making it a Disney Store exclusive until the big boys decide to jump in.
Although it had already been announced (and confirmed our initial reports), Disney Interactive today noted that at launch, ‘Disney Infinity’ will have a Cars play set available to purchase. This makes Cars the fourth officially announced play set (along with Monsters University, Pirates of the Caribbean and The Incredibles) and the first add-on pack.
As we reported (and confirmed) yesterday, the Cars play set allows gamers to take on the role of Lightning McQueen, Mater, Holley Shiftwell and Francesco Bernoulli and enter the virtual world of Radiator Springs, where they will prepare the town for a big international racing event.
Key highlights of the play set add-on include:
- Racing and Customization: players will be able to race through town on full sized tracks and pull off amazing, gravity defying feats in a no-holds-barred stunt park. Additionally, players can customize the town, exploring the outskirts of the city and towing all types of vehicles to make way for tourists.
- Play Set: The Cars play set adds driving/racing play mechanics and track pieces to the Toy Box allowing players to create all-new racing challenges, build and customize tracks and much more.
- Toy Box mode: Lightning, Mater, Holley and Francesco are able to interact with all of the previously revealed characters from The Incredibles, Monsters University and Pirates of the Caribbean.
Courtesy of Disney Interactive, we have added the new assets for ‘Disney Infinity’ Cars including character art, figures and screenshots to our galleries below (we will begin backfilling the galleries shortly).
With just a few months to go until ‘Disney Infinity’ hits the shelves, etailers around the world have begun listing the game and its various components and accessories, offering us a glimpse of what we can expect on its launch date in June.
Amazon.com as well as several others have already begun listing the starter pack for consoles which includes Nintendo Wii and Wii U, Microsoft Xbox 360 and the Sony PlayStation 3. Curiously enough, they (and several other etailers) also list the same starter pack for the same price for the Nintendo 3DS. This is somewhat telling since the 3DS version is expected to be essentially a completely scaled down experience due to hardware constraints, so selling an entire starter pack for it at full retail seems a bit ambitious to say the least. Just to expand on that, we have been told by Disney Interactive that there will not be any software-only version of the product, so if you wish to play it on both your Nintendo 3DS and Nintendo Wii (or any other console), you will be required to purchase the full starter pack for each, despite the fact that the hardware is fairly independent of the software.
Also listed for pre-order are some of the 17 or so additional figures that will be available at launch including Mike Wazowski, Davy Jones, Syndrome, Violet, Captain Barbossa, Dash and Mrs. Incredible.
Our report that a Cars play set would be available at launch was also confirmed, but it appears the only etailer currently listing it that we could find is Entertainment Earth (we presume the price is incorrectly posted and have notified them as such). Their description goes on to confirm our original reports that the play set will include Lightning McQueen and Holly Shiftwell while Tow Mater and Franceso Bernoulli figures will be available separately. Interestingly enough, Entertainment Earth’s description also confirms our report of The Lone Ranger being supported in the future.
Lastly, while we anticipate more characters being announced for launch as well as a full line of accessories for display and power disc keeping, one other item of note we found was a book titled Disney Infinity: Infinite Possibilities. According to the description, this 80-page companion book to the highly anticipated Disney Infinity video game will introduce players to the beloved Disney and Pixar characters and worlds featured in the game. Players will learn all about their favorite characters, including Captain Jack Sparrow, Sulley, Lightning McQueen and The Incredibles. In addition, this first companion book will explore all six initial Play Sets, such as the worlds of Monsters University, Pirates of the Caribbean, and Cars as well as provide tips on building entire worlds in the Toy Box mode straight from the game’s creators.
The book is the only item we found domestically with a specific release date of June 18, which coincidentally when we have been reporting ‘Disney Infinity’ to be released. In the UK, June 28 is being listed as the release date for ‘Disney Infinity’ while in France, it appears to be July 15.
As Disney Interactive prepares to introduce the world to its multi-platform ‘Disney Infinity’ video game, Stitch Kingdom continues to be at the forefront of reporting the game news as it develops. Later this morning, Disney and its Avalanche Software developer plan on introducing the game at the historic El Capitan Theatre at an invitation-only event. Presiding over the announcement will be DIMG co-president John Pleasants as well as John Lasseter.
Billed as ‘Toy Box,’ the first video game in which Disney and Pixar characters unite and play together, we are anticipating the announcement to include many features reminiscent of Activision’s popular ‘Skylanders’ franchise, though nothing has yet to be confirmed by Disney.
As preparations for the event continue, the El Captain has been transformed to support the game, including a marquee that reads ‘THEIR WORLDS. YOUR IMAGINATION. NO RULES.’ and promotes the use of Twitter hashtag #DisneyInfinity and the website http://disney.com/infinity (which forwards to https://infinity.disney.com) but is not yet active at press time. Inside, a large standee featuring the Disney Infinity logo and flanked by representations of Captain Jack Sparrow from Pirates of the Caribbean 5, Mr. Incredible and Monster University’s Sulley.
The announcement is scheduled to take place at 2 pm ET/11 am PST. Be sure to follow @stitchkingdom on Twitter for more exciting live updates throughout the day.
Disney D23, the official club for fans of The Walt Disney Company, has announced that it has secured a few coveted spots for the exclusive invite-only official reveal of Disney Interactive’s ‘Disney Infinity,’ to take place next month.
The event, which will take place at Disney’s historic El Capitan Theatre, will allow D23 members to be amongst the very first audience to actually experience ‘Disney Infinity,’ a game we have speculated will use popular characters from the world of Disney and Pixar in an Skylanders-type experience across multiple platforms in a way never before experienced.
In addition to the event, which features a presentation by John Lasseter, a lunch buffet will be offered, along with a special commemorative gift for those fortunate enough to attend.
The ‘Disney Infinity’ event takes place the day of January 15 in Hollywood. Tickets are free (plus a $5 service charge) and will be available beginning January 3, 2013 at 10 am PST. For more information and to reserve tickets as they become available, visit the official event page.
GIVEAWAY: ‘Disney Epic Mickey 2: The Power of Two’ + Oswald Ears (Ten Copies, Winner’s Choice of Platform)
Whether you haven’t bought your copy of the widely anticipated ‘Disney Epic Mickey 2: The Power of Two’ yet, have it but want it for another console or are looking for the perfect give for a loved one this holiday season, Stitch Kingdom is proud to join forces with Disney Interactive Studios and Junction Point Studio and award ten of our readers their very own copy of ‘Disney Epic Mickey 2: The Power of Two’ on their choice of platform: Nintendo 3DS, Wii, Wii U, PlayStation PS3 or Xbox 360. As an added bonus, each copy comes with its own pair of the coveted ‘Epic Mickey 2′ exclusive branded Oswald ears.
We’ve dubbed this amazing opportunity ‘Ten to the Power of Two,’ and will be counting down the days to the holiday season by awarding one copy/ear hat per day for the next ten days beginning 12 am ET on December 4, 2012. Although your chances to win won’t be exponential, you’ll have the opportunity to grow your chances by participating each day by tweeting an entry via the form below. The more days you participate, the better your chances!
Note that the fulfillment will be processed by Disney Interactive Studios so while you will know whether you’re a winner, we cannot guarantee delivery by Christmas. Daily winners will be notified and must respond within 24 hours to receive their copy. Unclaimed prizes will be given away the following day in a method of our choosing (e.g. exclusively on Twitter). One winner per family for the duration of the giveaway. Winners who fail to acknowledge the prize within 24 hours will be eligible to win again during the giveaway period.
It seems like less than a week before, I was in Disneyland checking out new areas of ‘Epic Mickey 2: The Power of Two,’ but here I found myself once more in the presence of Junction Point director and driving force Warren Spector at a press-only event at New York Comic-Con. This time, however, we were also joined by Peter David, who penned the graphic novels for both games, as well as a lustrous career writing comics, particularly for Marvel.
While most of the materials presented were a rehash of what I had learned and seen the week before, there was plenty of new information strewn throughout, so here’s my addendum to the original report.
It wouldn’t really be Disney unless there were pins to collect and this time there are over 120 different pins in all. Not only can be they be collected and displayed in the pin shop located on Mean Street, but pins can also carry a buff with them as well, affecting gameplay.
Junction Point developers also found out that it is possible to collect all of the pins in one play-through, to Spector’s surprise and delight, but he was quick to note that these are also serious game testers and that the game wasn’t really designed to allow you to get everything in one run-through, so he cautioned that while the game mechanics do allow for it, the chances of any player doing so is pretty slim at best.
The good news: there is one. The bad news: it won’t be published in North America, not even digitally, unless someone at Disney Publishing Worldwide changes their minds. There was a copy present at the roundtable and I was able to skim through it and it really is a shame it won’t be available as comic writer Peter David has done a great job at adapting the story by Marv Wolfman, alongside the beautiful illustrations by Fabrizio Petrossi.
Despite not being able to read the graphic novel beyond that room, we had the opportunity to quiz David on the project, who spoke on the challenges of squeezing 20 hours of gameplay into a 48 page comic. Having adapted both ‘Epic Mickey’ titles as well as movies, David said it’s the ‘same exact principle… boiling it down to the essence of what the game is going to be.’ He went on to explain: ‘what you do is you try to tell the essence of the story while ideally hitting all the major things that people are going to remember… so I have to try and pick and choose and guess which of the things that it’s not going to feel like a graphic novel adaptation if this isn’t in it.’
While the game allows the player to choose how Mickey behaves, a graphic novel doesn’t have that luxury, so David has to make that decision for the reader. ‘I tend to have Mickey going around constructing things rather than destroying them,’ he explained, ‘because number one, I tend to feel that’s more consistent to Mickey and number two, that the Disney approvals process probably feels more comfortable with Mickey being a positive force rather than going around being destructive. If the player wants to go around and erase everything, well that’s the player’s play style, but I have to work to stay very much in character with Mickey.’
That’s not to say that Mickey doesn’t ever opt to use the thinner, quite the opposite. David feels it’s a necessary plot device not only to show Mickey’s range of tools, but to use it as a character development moment as well. ‘In both graphic novels, I had him initially use the thinner and find that he did not like the destructive properties that resulted from his using the thinner so he subsequently — for the rest of the book — moves in a positive direction but at least it’s a character moment,’ he told us.
Oswald, however, is far more aggressive when it comes to how David portrays him. He explained that whereas Mickey is in the Wasteland to ‘play the hero,’ it’s Oswald’s backyard, so he’s naturally more defensive about it.
Around this time, Spector jumped in to talk about how he’s amazed that despite having to omit game references to fit the space, David is able to actually add to the story by conveying the character’s internal thoughts in a way the game can’t do.
Another interesting thing to note about the graphic novel is that while the Mad Doctor sings throughout as he does in the game, the lyrics rarely correlate between the two mediums. David told us that this was due primarily to two things: the game’s songs not yet being approved for him to reference and the changes that had to be made to the story to adapt it for the graphic novel. Therefore most of the lyrics in the graphic novel are the handiwork of David himself.
VOICING THE CHARACTERS
Since ‘Epic Mickey 2: The Power of Two’ is fully voiced, it’s fair and easy enough to say that the characters are voiced by their officially designated actors (i.e., Mickey Mouse is voiced by Bret Iwan). However, there are many characters who will be speaking for the first time in the Disney Universe. While we know Frank Welker has assumed the identity of Oswald the Lucky Rabbit and that Cary Elwes will be taking on the role of Gus Gremlin, but there are still plenty of other surprises waiting to be revealed such the voices of the other Gremlins like Prescott and Jamface and — until now — Ortensia.
Spector spoke at length regarding finding voices for the Gremlins, Gus in particular. Although he relayed being told by multiple sources that Walt Disney had gone as far as to produce a fabled scratch track for the short that never came to fruition, no such recording has been uncovered to date. Instead, Spector and his team relied on the Roald Dahl book as well as comics by Walt Kelly to get a feel for how the Gremlins were. Junction Point then went on to create backstories and develop personalities for each of them based on their research and provided their own scratch vocals to Disney Character Voices to find the talent. Gus, Spector explained, was determined to be a ‘gruff, old Colonel Blimp’ type. Elwes handily won the role and other actors were obviously awarded their parts as well, but we won’t know exactly whom until the game is released. Teasing the talent, however, Spector noted that some ‘pretty big named actors’ auditioned for roles, but stopped short of dropping their names.
As for Ortensia, she is voiced in the game (and everywhere else from this point on) by Audrey Wasilewski. Wasilewski did provide other ‘voices’ in the first game and also counts the voice of Terk in other video games amongst her numerous credits.
OTHER TIDBITS WORTH NOTING
During the roundtable, we picked up a few other interesting items of note regarding ‘Disney Epic Mickey 2′ so we offer this speed-round of things you might want to know:
- After a lot of back and forth with PDP and Disney Interactive, the final answer regarding PDP’s Epic Mickey 2 controllers is that while they are technically compatible with Wii U, they can only be used for co-op play (Oswald). So basically you can use the paintbrush, but only for Oswald. The primary player (Mickey) requires use of the GamePad.
- Spector talked about costumes but once again remained vague on their attributes, stating only that it ‘should be fairly obvious’ what a suit of armor will do for Oswald. He noted the suit of armor costume was inspired by the 1928 short, Oh What A Knight, in which Oswald does not get to don armor, so this is his reward.
- Spector mentioned the observatory which will allow players to explore the origins of the Wasteland universe, but hinted that its location is actually hidden somewhere on Mean Street
- There will be a collectors edition, but only overseas in Europe and Australia and the like, not in North America. Spector is obviously very fond of what Disney Interactive pulled together for it, as you can see from its listing on Amazon Germany.
- Spector was asked if there were plans to re-release ‘Castle of Illusion,’ perhaps on virtual console, which resulted in an instant ‘no comment.’ We do know however that Disney recently applied for a trademark for a video game with that title.
- Spector also offered a ‘no comment’ on the potential of a Duck Tales game. Later on I spoke with Spector on the side and he was quite clear that his heart is in developing games using classic Disney IP and that he hopes to continue doing so for what that may be worth.
- Indelible ink may keep Mickey and Oswald safe from shallow thinner, but deep thinner will make the player puddle, so swim at your own risk.
EPIC MICKEY: THE MOVIE?
Being familiar with ‘Epic Mickey 2: The Power of Two’ and a lot of the plot devices I will spare you, I was inspired to ask Spector if he ever considered producing shorts or more based on the ‘Epic Mickey’ video games. Not only has Spector considered the possibilities, but he told me he’s actually produced animation as a proof of concept. He was quick to note, however, that he is doing this all independently on his own as a pet project and it is in no way on Disney’s radar at this time.