‘Disney Infinity’ Cars Play Set Officially Announced (Screenshots, Trailer, Figures)
Although it had already been announced (and confirmed our initial reports), Disney Interactive today noted that at launch, ‘Disney Infinity’ will have a Cars play set available to purchase. This makes Cars the fourth officially announced play set (along with Monsters University, Pirates of the Caribbean and The Incredibles) and the first add-on pack.
As we reported (and confirmed) yesterday, the Cars play set allows gamers to take on the role of Lightning McQueen, Mater, Holley Shiftwell and Francesco Bernoulli and enter the virtual world of Radiator Springs, where they will prepare the town for a big international racing event.
Key highlights of the play set add-on include:
- Racing and Customization: players will be able to race through town on full sized tracks and pull off amazing, gravity defying feats in a no-holds-barred stunt park. Additionally, players can customize the town, exploring the outskirts of the city and towing all types of vehicles to make way for tourists.
- Play Set: The Cars play set adds driving/racing play mechanics and track pieces to the Toy Box allowing players to create all-new racing challenges, build and customize tracks and much more.
- Toy Box mode: Lightning, Mater, Holley and Francesco are able to interact with all of the previously revealed characters from The Incredibles, Monsters University and Pirates of the Caribbean.
Courtesy of Disney Interactive, we have added the new assets for ‘Disney Infinity’ Cars including character art, figures and screenshots to our galleries below (we will begin backfilling the galleries shortly).
Categories: Video Games Tags: Disney Infinity, Gaming, Nintendo Wii, Nintendo Wii U, PlayStation, PS3, Video Games, Wii, Wii U, XBox, XBox 360
‘Disney Infinity’ Online Listings Unearth New Details, Confirm Reports
With just a few months to go until ‘Disney Infinity’ hits the shelves, etailers around the world have begun listing the game and its various components and accessories, offering us a glimpse of what we can expect on its launch date in June.
Amazon.com as well as several others have already begun listing the starter pack for consoles which includes Nintendo Wii and Wii U, Microsoft Xbox 360 and the Sony PlayStation 3. Curiously enough, they (and several other etailers) also list the same starter pack for the same price for the Nintendo 3DS. This is somewhat telling since the 3DS version is expected to be essentially a completely scaled down experience due to hardware constraints, so selling an entire starter pack for it at full retail seems a bit ambitious to say the least. Just to expand on that, we have been told by Disney Interactive that there will not be any software-only version of the product, so if you wish to play it on both your Nintendo 3DS and Nintendo Wii (or any other console), you will be required to purchase the full starter pack for each, despite the fact that the hardware is fairly independent of the software.
Also listed for pre-order are some of the 17 or so additional figures that will be available at launch including Mike Wazowski, Davy Jones, Syndrome, Violet, Captain Barbossa, Dash and Mrs. Incredible.
Our report that a Cars play set would be available at launch was also confirmed, but it appears the only etailer currently listing it that we could find is Entertainment Earth (we presume the price is incorrectly posted and have notified them as such). Their description goes on to confirm our original reports that the play set will include Lightning McQueen and Holly Shiftwell while Tow Mater and Franceso Bernoulli figures will be available separately. Interestingly enough, Entertainment Earth’s description also confirms our report of The Lone Ranger being supported in the future.
Lastly, while we anticipate more characters being announced for launch as well as a full line of accessories for display and power disc keeping, one other item of note we found was a book titled Disney Infinity: Infinite Possibilities. According to the description, this 80-page companion book to the highly anticipated Disney Infinity video game will introduce players to the beloved Disney and Pixar characters and worlds featured in the game. Players will learn all about their favorite characters, including Captain Jack Sparrow, Sulley, Lightning McQueen and The Incredibles. In addition, this first companion book will explore all six initial Play Sets, such as the worlds of Monsters University, Pirates of the Caribbean, and Cars as well as provide tips on building entire worlds in the Toy Box mode straight from the game’s creators.
The book is the only item we found domestically with a specific release date of June 18, which coincidentally when we have been reporting ‘Disney Infinity’ to be released. In the UK, June 28 is being listed as the release date for ‘Disney Infinity’ while in France, it appears to be July 15.
Categories: Video Games Tags: Disney Infinity, Gaming, Nintendo Wii, Nintendo Wii U, PlayStation, PS3, Video Games, Wii, Wii U, XBox, XBox 360
VIDEO: ‘Disney Infinity’ Announcement Preview
As Disney Interactive prepares to introduce the world to its multi-platform ‘Disney Infinity’ video game, Stitch Kingdom continues to be at the forefront of reporting the game news as it develops. Later this morning, Disney and its Avalanche Software developer plan on introducing the game at the historic El Capitan Theatre at an invitation-only event. Presiding over the announcement will be DIMG co-president John Pleasants as well as John Lasseter.
Billed as ‘Toy Box,’ the first video game in which Disney and Pixar characters unite and play together, we are anticipating the announcement to include many features reminiscent of Activision’s popular ‘Skylanders’ franchise, though nothing has yet to be confirmed by Disney.
As preparations for the event continue, the El Captain has been transformed to support the game, including a marquee that reads ‘THEIR WORLDS. YOUR IMAGINATION. NO RULES.’ and promotes the use of Twitter hashtag #DisneyInfinity and the website http://disney.com/infinity (which forwards to https://infinity.disney.com) but is not yet active at press time. Inside, a large standee featuring the Disney Infinity logo and flanked by representations of Captain Jack Sparrow from Pirates of the Caribbean 5, Mr. Incredible and Monster University’s Sulley.
The announcement is scheduled to take place at 2 pm ET/11 am PST. Be sure to follow @stitchkingdom on Twitter for more exciting live updates throughout the day.
Categories: Video Games Tags: Disney, Disney Infinity, Monsters University, Nintendo Wii, Nintendo Wii U, Pixar, Video Games, Wii, Wii U
D23 Members Invited to ‘Disney Infinity’ Announcement in Hollywood
Disney D23, the official club for fans of The Walt Disney Company, has announced that it has secured a few coveted spots for the exclusive invite-only official reveal of Disney Interactive’s ‘Disney Infinity,’ to take place next month.
The event, which will take place at Disney’s historic El Capitan Theatre, will allow D23 members to be amongst the very first audience to actually experience ‘Disney Infinity,’ a game we have speculated will use popular characters from the world of Disney and Pixar in an Skylanders-type experience across multiple platforms in a way never before experienced.
In addition to the event, which features a presentation by John Lasseter, a lunch buffet will be offered, along with a special commemorative gift for those fortunate enough to attend.
The ‘Disney Infinity’ event takes place the day of January 15 in Hollywood. Tickets are free (plus a $5 service charge) and will be available beginning January 3, 2013 at 10 am PST. For more information and to reserve tickets as they become available, visit the official event page.
Categories: D23 Expo, Video Games Tags: "Hollywood, D23, Disney Infinity, Nintendo 3DS, Nintendo Wii, Nintendo Wii U, Pixar, Playstation 3, PS3, Toy Box, Video Games, Wii, Wii U, XBox, XBox 360
GIVEAWAY: ‘Disney Epic Mickey 2: The Power of Two’ + Oswald Ears (Ten Copies, Winner’s Choice of Platform)
Whether you haven’t bought your copy of the widely anticipated ‘Disney Epic Mickey 2: The Power of Two’ yet, have it but want it for another console or are looking for the perfect give for a loved one this holiday season, Stitch Kingdom is proud to join forces with Disney Interactive Studios and Junction Point Studio and award ten of our readers their very own copy of ‘Disney Epic Mickey 2: The Power of Two’ on their choice of platform: Nintendo 3DS, Wii, Wii U, PlayStation PS3 or Xbox 360. As an added bonus, each copy comes with its own pair of the coveted ‘Epic Mickey 2′ exclusive branded Oswald ears.
We’ve dubbed this amazing opportunity ‘Ten to the Power of Two,’ and will be counting down the days to the holiday season by awarding one copy/ear hat per day for the next ten days beginning 12 am ET on December 4, 2012. Although your chances to win won’t be exponential, you’ll have the opportunity to grow your chances by participating each day by tweeting an entry via the form below. The more days you participate, the better your chances!
To enter, just complete the entry form below (JavaScript support required). Remember you can tweet daily for even more chances to win (we recommend doing so via the entry form to ensure it’s counted). Comments will not count as entries.
Note that the fulfillment will be processed by Disney Interactive Studios so while you will know whether you’re a winner, we cannot guarantee delivery by Christmas. Daily winners will be notified and must respond within 24 hours to receive their copy. Unclaimed prizes will be given away the following day in a method of our choosing (e.g. exclusively on Twitter). One winner per family for the duration of the giveaway. Winners who fail to acknowledge the prize within 24 hours will be eligible to win again during the giveaway period.
Categories: Contests Tags: 3DS, Contests, EM2, Epic Mickey, Epic Mickey 2, Giveaways, Nintendo 3DS, Nintendo Wii, Nintendo Wii U, Playstation 3, PS3, Sweepstakes, Video Games, Wii, Wii U
NYCC: On ‘Epic Mickey 2′ Graphic Novel, Pin Buffs, Voices, Collectors Edition and Cartoon?
It seems like less than a week before, I was in Disneyland checking out new areas of ‘Epic Mickey 2: The Power of Two,’ but here I found myself once more in the presence of Junction Point director and driving force Warren Spector at a press-only event at New York Comic-Con. This time, however, we were also joined by Peter David, who penned the graphic novels for both games, as well as a lustrous career writing comics, particularly for Marvel.
While most of the materials presented were a rehash of what I had learned and seen the week before, there was plenty of new information strewn throughout, so here’s my addendum to the original report.
PIN BUFFS
It wouldn’t really be Disney unless there were pins to collect and this time there are over 120 different pins in all. Not only can be they be collected and displayed in the pin shop located on Mean Street, but pins can also carry a buff with them as well, affecting gameplay.
Junction Point developers also found out that it is possible to collect all of the pins in one play-through, to Spector’s surprise and delight, but he was quick to note that these are also serious game testers and that the game wasn’t really designed to allow you to get everything in one run-through, so he cautioned that while the game mechanics do allow for it, the chances of any player doing so is pretty slim at best.
GRAPHIC NOVEL
The good news: there is one. The bad news: it won’t be published in North America, not even digitally, unless someone at Disney Publishing Worldwide changes their minds. There was a copy present at the roundtable and I was able to skim through it and it really is a shame it won’t be available as comic writer Peter David has done a great job at adapting the story by Marv Wolfman, alongside the beautiful illustrations by Fabrizio Petrossi.
Despite not being able to read the graphic novel beyond that room, we had the opportunity to quiz David on the project, who spoke on the challenges of squeezing 20 hours of gameplay into a 48 page comic. Having adapted both ‘Epic Mickey’ titles as well as movies, David said it’s the ‘same exact principle… boiling it down to the essence of what the game is going to be.’ He went on to explain: ‘what you do is you try to tell the essence of the story while ideally hitting all the major things that people are going to remember… so I have to try and pick and choose and guess which of the things that it’s not going to feel like a graphic novel adaptation if this isn’t in it.’
While the game allows the player to choose how Mickey behaves, a graphic novel doesn’t have that luxury, so David has to make that decision for the reader. ‘I tend to have Mickey going around constructing things rather than destroying them,’ he explained, ‘because number one, I tend to feel that’s more consistent to Mickey and number two, that the Disney approvals process probably feels more comfortable with Mickey being a positive force rather than going around being destructive. If the player wants to go around and erase everything, well that’s the player’s play style, but I have to work to stay very much in character with Mickey.’
That’s not to say that Mickey doesn’t ever opt to use the thinner, quite the opposite. David feels it’s a necessary plot device not only to show Mickey’s range of tools, but to use it as a character development moment as well. ‘In both graphic novels, I had him initially use the thinner and find that he did not like the destructive properties that resulted from his using the thinner so he subsequently — for the rest of the book — moves in a positive direction but at least it’s a character moment,’ he told us.
Oswald, however, is far more aggressive when it comes to how David portrays him. He explained that whereas Mickey is in the Wasteland to ‘play the hero,’ it’s Oswald’s backyard, so he’s naturally more defensive about it.
Around this time, Spector jumped in to talk about how he’s amazed that despite having to omit game references to fit the space, David is able to actually add to the story by conveying the character’s internal thoughts in a way the game can’t do.
Another interesting thing to note about the graphic novel is that while the Mad Doctor sings throughout as he does in the game, the lyrics rarely correlate between the two mediums. David told us that this was due primarily to two things: the game’s songs not yet being approved for him to reference and the changes that had to be made to the story to adapt it for the graphic novel. Therefore most of the lyrics in the graphic novel are the handiwork of David himself.
VOICING THE CHARACTERS
Since ‘Epic Mickey 2: The Power of Two’ is fully voiced, it’s fair and easy enough to say that the characters are voiced by their officially designated actors (i.e., Mickey Mouse is voiced by Bret Iwan). However, there are many characters who will be speaking for the first time in the Disney Universe. While we know Frank Welker has assumed the identity of Oswald the Lucky Rabbit and that Cary Elwes will be taking on the role of Gus Gremlin, but there are still plenty of other surprises waiting to be revealed such the voices of the other Gremlins like Prescott and Jamface and — until now — Ortensia.
Spector spoke at length regarding finding voices for the Gremlins, Gus in particular. Although he relayed being told by multiple sources that Walt Disney had gone as far as to produce a fabled scratch track for the short that never came to fruition, no such recording has been uncovered to date. Instead, Spector and his team relied on the Roald Dahl book as well as comics by Walt Kelly to get a feel for how the Gremlins were. Junction Point then went on to create backstories and develop personalities for each of them based on their research and provided their own scratch vocals to Disney Character Voices to find the talent. Gus, Spector explained, was determined to be a ‘gruff, old Colonel Blimp’ type. Elwes handily won the role and other actors were obviously awarded their parts as well, but we won’t know exactly whom until the game is released. Teasing the talent, however, Spector noted that some ‘pretty big named actors’ auditioned for roles, but stopped short of dropping their names.
As for Ortensia, she is voiced in the game (and everywhere else from this point on) by Audrey Wasilewski. Wasilewski did provide other ‘voices’ in the first game and also counts the voice of Terk in other video games amongst her numerous credits.
OTHER TIDBITS WORTH NOTING
During the roundtable, we picked up a few other interesting items of note regarding ‘Disney Epic Mickey 2′ so we offer this speed-round of things you might want to know:
- After a lot of back and forth with PDP and Disney Interactive, the final answer regarding PDP’s Epic Mickey 2 controllers is that while they are technically compatible with Wii U, they can only be used for co-op play (Oswald). So basically you can use the paintbrush, but only for Oswald. The primary player (Mickey) requires use of the GamePad.
- Spector talked about costumes but once again remained vague on their attributes, stating only that it ‘should be fairly obvious’ what a suit of armor will do for Oswald. He noted the suit of armor costume was inspired by the 1928 short, Oh What A Knight, in which Oswald does not get to don armor, so this is his reward.
- Spector mentioned the observatory which will allow players to explore the origins of the Wasteland universe, but hinted that its location is actually hidden somewhere on Mean Street
- There will be a collectors edition, but only overseas in Europe and Australia and the like, not in North America. Spector is obviously very fond of what Disney Interactive pulled together for it, as you can see from its listing on Amazon Germany.
- Spector was asked if there were plans to re-release ‘Castle of Illusion,’ perhaps on virtual console, which resulted in an instant ‘no comment.’ We do know however that Disney recently applied for a trademark for a video game with that title.
- Spector also offered a ‘no comment’ on the potential of a Duck Tales game. Later on I spoke with Spector on the side and he was quite clear that his heart is in developing games using classic Disney IP and that he hopes to continue doing so for what that may be worth.
- Indelible ink may keep Mickey and Oswald safe from shallow thinner, but deep thinner will make the player puddle, so swim at your own risk.
EPIC MICKEY: THE MOVIE?
Being familiar with ‘Epic Mickey 2: The Power of Two’ and a lot of the plot devices I will spare you, I was inspired to ask Spector if he ever considered producing shorts or more based on the ‘Epic Mickey’ video games. Not only has Spector considered the possibilities, but he told me he’s actually produced animation as a proof of concept. He was quick to note, however, that he is doing this all independently on his own as a pet project and it is in no way on Disney’s radar at this time.
Categories: Video Games Tags: EM2, Epic Mickey, Epic Mickey 2, Gaming, Junction Point, Junction Point Studio, Mickey Mouse, Nintendo Wii, Nintendo Wii U, Oswald, Oswald the Lucky Rabbit, Playstation 3, PS3, Video Games, Wii, Wii U, XBox
‘Epic Mickey 2′ Rainbow Caverns, Rainbow Falls, Costumes, Inkwells, Photo Mode, Soundtrack and MORE
Earlier this week, Disney Interactive and Junction Point Studio held a special exclusive event at the Disneyland Resort in Anaheim, CA to unveil brand new areas and worlds for both ‘Disney Epic Mickey 2: The Power of Two’ and ‘Disney Epic Mickey 2: The Power of Illusion’ as well as demo the game for the first time on the Nintendo Wii U, along with other surprises which enhance gameplay.
The new areas shown for the first time are called ‘Rainbow Falls’ (heavily influenced by Snow White and the Seven Dwarfs) and ‘Rainbow Caverns’ and are inspired by the extinct Disneyland attraction, ‘Mine Train Through Nature’s Wonderland,’ a 1960 expansion of the ‘Rainbow Caverns Mine Train’ and primarily where ‘Big Thunder Mountain Railroad’ lies today. Although the attraction is no longer inside the park, many remnants from it are still alive and well and being preserved throughout Frontierland. Like its real-world counterpart, in The Wasteland, the attraction was one of the first built and nowadays play home to the giant Projector Substation that supplies power to all of the projectors across the world.
Rainbow Caverns itself is split into two areas: the Angel side and the Demon side, which includes a maze filled with cascading fire in which players ‘must’ turn wrenches to alternate the sheets of fire to navigate the maze — of course there may be a way or two to help the navigation process, which one might find by game exploration.
Of course introducing new lands also means introducing new projection levels, the side-scrolling adventures that help players transition between worlds. Here we had an opportunity to explore levels based on ‘Building A Building’ (1933) and the ‘Night on Bald Mountain’ from Disney’s Fantasia (1940). A sharp eye also caught mention of a level based on the first Silly Symphonies short, ‘The Skeleton Dance’ (1929). You may not be able to play them all right away, however, as it turns out that how you play the game not only determines which lands and characters you’ll encounter, but how you’ll transition between them as well! As part of the game’s lore, when the earthquakes and other disasters struck The Wasteland between the two games, all of the projectors went down as well. This is when Gus (voiced by Cary Elwes) and the rest of the Gremlins built the DEC (or Dahl Engineering Corridors, named after famed children’s author and Gremlins co-creator Roald Dahl) system underground, using Disney memorabilia that had fallen from the sky. How you play a level determines whether you can jump through the projector to play the game based on the short, or whether you must go underground and face different challenges, navigating tons of Disneyana inspired directly from the Disney Archives.
On the same topic of lore, the game also introduces a mysterious new area called ‘The Observatory,’ a place where players can go to peer through a telescope and peak around the skies (from which the forgotten Disneyana falls) and perhaps unlock some of the mysteries of The Wasteland and the history of its inhabitants. At a private dinner held later that same day at Disneyland’s private club, Club 33, Spector also suggested that the game contains an area called ‘Club 13′ inspired by the famed location.
There are also plenty of new ways to enhance and alter gameplay, such as costumes. According to Spector, as players navigate the game, they can ‘find, gifted with, awarded with or purchase’ costumes which will affect how Mickey and Oswald play the game (just exactly how is being kept a secret at this time). The hat shop located on Mean Street will serve as ‘the hub’ for costuming. Meanwhile, a pin shop serves as a place to exhibit pins that have been collected throughout the game as well a photo shop where gamer can reminisce of their time in the Wasteland by viewing in-game photos taken at various photo opportunity spots throughout the worlds, just as the real parks have, to help complete quests.
Another new addition is the use of inkwells, which can almost be thought of using paint and thinner on oneself, although the effects are temporary and — in the case of the latter — not quite as detrimental. Once the player jumps into an inkwell, they receive one of two effects based on the inkwell type: invisible ink and indelible ink. The exceptional play on words allow Mickey and Oswald to either become invisible (allowing them to sneak past enemies) or invulnerable (allowing them to walk through thinner for example). Rather than being time limited in their use, the limitations are actually based on physics: as the characters jump, run or walk, the ink will visually drip off of them at a rate according to their movement. Movement speed is variable depending on the pressure applied to the analog controls, so it’s possible to sneak around almost indefinitely just by moving at a snail’s pace. By either painting in or thinning out objects around the inkwells, players are also able to convert them between invisible and indelible modes.
Below is a video of the full presentation from the event, featuring not only Warren Spector, but also Peter Ong from DreamRift who talks about ‘Epic Mickey 2: The Power of Illusion’ for Nintendo 3DS as well as shares some of the newly released screens from the game featuring the Maleficent dragon from Sleeping Beauty and the world based on The Little Mermaid.
If that’s not enough, a soundtrack for ‘Disney Epic Mickey 2: The Power of 2′ will also be available via digital download and Amazon on-demand disc beginning November 13, 2012. The soundtrack features 23 tracks composed by Jim Dooley as well as a bonus track from teen DJ/producer Cole Plante. The tracklist is as follows (WARNING: Track list may contain spoilers):
1. Yen Sid’s Lab
2. Opening – Mad Doctor
3. Mean Street
4. Building a Building
5. Floats
6. Meet Daisy
7. Disney Gulch
8. Music Land
9. I’m Falling Apart – Mad Doctor and Jamface
10. Skeleton Dance
11. Blot Dragon
12. Prescott and the Pumps
13. Floatyard
14. Intro to Blot Alley
15. The Mad Doctor Isn’t Mad – Mad Doctor and Oswald
16. Dioramas
17. Prescott’s Machine
18. The Fall of Prescott – Mad Doctor, Prescott, Big Bad Pete and Daisy
19. Ventureland Combat
20. Autotopia Exploration
21. The Mad Doctor’s Plan – Mad Doctor
22. The Mad Doctor’s Attic
23. That’s What Heroes Do – Mad Doctor, Oswald and Mickey
24. A Hero’s Second Chance – Cole Plante (Bonus Track)
Below you’ll also find some gameplay footage as well as concept art and our gallery of newly released nextgen screens from the game (new images added to the beginning of the gallery):
Also, be sure to watch this space! Coming soon will be a brand new hands-on review which includes using the Nintendo Wii U GamePad and the special ‘Epic Mickey 2′ controllers for the Nintendo Wii and Wii U from PDP along with a special interview with the game’s music composer, Jim Dooley, and live updates from New York Comic-con.
Categories: Video Games Tags: Cary Elwes, EM2, Epic Mickey, Epic Mickey 2, Gaming, Jim Dooley, Music, Nintendo Wii, Nintendo Wii U, Oswald, Oswald the Lucky Rabbit, Soundtrack, Soundtracks, Video Games, Wii, Wii U
‘Epic Mickey 2′ Pre-Order from GameStop Includes Exclusive Bonus Oswald Ears
It was the most coveted promotional item at 2012′s E3 and San Diego Comic-Con; it’s one of the most highly anticipated video games of the year — and now they can both be yours to treasure and best of all, you’ll save money doing it!
GameStop is now accepting pre-orders for ‘Disney Epic Mickey 2: The Power of Two’ for Wii, Wii U, PlayStation 3 and Xbox 360 and is not only offering a discount of $5 when the game is purchased in advance, but is exclusively offering the ‘Epic Mickey 2′ Oswald Ears. A new take on the classic Mickey Mouse Ears found at Disney theme parks, the ‘Epic Mickey 2′ Oswald ears bear a different badge than the ears sold in the parks (if you can even manage to find them), so this is the perfect opportunity to start (or grow) your collection.
For more information and to pre-order ‘Disney Epic Mickey 2′ to stake your claim for you very own set of Oswald the Lucky Rabbit ears, visit GameStop.
Categories: Video Games Tags: Epic Mickey, Epic Mickey 2, Games, Gaming, Nintendo, Nintendo Wii, Nintendo Wii U, Oswald, Oswald Ears, Oswald the Lucky Rabbit, PlayStation, Playstation 3, PS3, Video Games, Wii, Wii U, XBox, XBox 360
‘Epic Mickey 2′ Controllers for Nintendo Wii and Wii U from PDP
Just as they did for the original ‘Epic Mickey’ title, PDP will be releasing a new paintbrush controller in honor of ‘Epic Mickey 2: The Power of Two.’ Exclusive to the Nintendo Wii and Wii U, the PDP paintbrush is an upgrade from the original model, introducing an interactive element which causes the tip to glow blue or green depending on Mickey’s actions inside the game.
The paintbrush wont be the only offering, however. As ‘Epic Mickey 2′ incorporates couch co-op play featuring Oswald the Lucky Rabbit, PDP is also introducing a clicker controller patterned after Oswald’s remote control from the game.
Both controllers plug into the Wiimote via the nunchuk port and will be available to own on November 18, 2012. Both controllers are currently available for pre-order.
Categories: Video Games Tags: Epic Mickey, Epic Mickey 2, Gaming, Nintendo Wii, Nintendo Wii U, Oswald, Oswald the Lucky Rabbit, Video Games, Wii, Wii U
‘ESPN Sports Connection’ Announced for Wii U
Today, Ubisoft and ESPN are announcing a collaboration to develop unique content for ESPN Sports Connection™, the next generation of multi-sports games that brings families and friends together for an interactive and engaging sports experience. Developed by Ubisoft Barcelona, ESPN Sports Connection will be available in North America exclusively for the Nintendo Wii U this holiday. It also marks the first collaboration between Ubisoft and ESPN.
Combining rosters from gaming and sports industry leaders, ESPN Sports Connection will feature a brand new way to experience some of your favorite sports including soccer, football, baseball, tennis, golf and go-karting. From using the innovative Wii U GamePad to control the blitz in football and sack the QB, to transforming your living room into a golf course and scanning with the GamePad to get a 360 degree view of each hole, players will interact with the sports gaming world like never before. Sports fans will enjoy the way authentic ESPN broadcast graphics have been stylized for the Wii U to further bring these sporting events to life.
ESPN Sports Connection creates a dynamic environment for friends and families to interact together right in the living room. In addition to single player challenges, the game also features co-op and multiplayer modes and supports up to five players using the GamePad. The game also includes a variety of challenging mini-games including Tennis Cannon Ball, a thrilling shooting and hitting experience that will challenge your quick reflexes.
Like with any athletic event, players will be able to customize their own avatars with ESPN-branded gear to distinguish themselves from the other players on the field or court. Players will unlock original designs to create their own unique ESPN-branded gear as they progress through over 250 diverse in-game achievements. ESPN logos include ESPN, ESPNU, ESPN Classic, SportsCenter, SportsNation, ESPNFC, and more. Additional in-game content from ESPN includes contextual background banners and music.
ESPN Sports Connection is ESPN’s first console game targeting the casual games category. It also marks ESPN’s debut presence in the casual multi-sport gaming space.
ESPN Sports Connection will be available a retailers across North America this holiday. For more information please visit: http://sportsconnection.ubi.com
Categories: Video Games Tags: ESPN, Nintendo, Nintendo Wii U, Sports, Video Games, Wii U



FIRST LOOK: ‘The Little Mermaid’ Vinylmation Series
PHOTOS: ‘Lone Ranger’ Statue Tour Sweepstakes, Free Local
E3: ‘Kingdom Hearts 3′ Announced for Xbox One, PlayStation
E3: ‘Disney’s Planes’ for Nintendo Consoles Screens
E3: ‘Phineas and Ferb: Quest for Cool Stuff’ New Trailer,