Disney Publishing Worldwide (DPW) kicks off New York Comic-Con 2012 with several exciting author/illustrator panels, in-booth signings, and exclusive giveaways at the DPW booth, #1132.
From Rick Riordan’s Heroes of Olympus to Disney “It’s a Small World,” there is something for everyone. Giveaways include:
- Marvel preview booklet
- Heroes of Olympus water bottles
- Rick Riordan’s The Red Pyramid: The Graphic Novel posters
- Disney “it’s a small world” tote bags
Passion, Power, and Paranormals! (Friday, October 12 @ 1:30 pm – 2:30 pm, Room 1A14)
Authors Keri Arthur, Maureen Johnson, Tahereh Mafi, Tonya Hurley, Margaret Stohl, Dan Krokos (False Memory), Alexandra Bracken (The Darkest Minds) and Kalayna Price discuss the inclusion of romantic elements in their action-packed novels. If dating the undead wasn’t tricky enough, these protagonists must also battle the forces of evil while trying to keep their sanity and the world safe from destruction. Moderator Jocelyn Davies will have the authors divulging the steamy details behind creating their characters and their tricky love affairs.
Hocus Pocus: Magic & Monsters in Science-Fiction and Fantasy (Saturday, October 13 @ 1:30 pm – 2:30 pm, Room 1A08)
Science-Fiction and Fantasy authors discuss the costs and consequences of ‘magic’ in their novels. Moderator Beth Revis will have authors Andrea Cremer, Jacqueline Carey, Jocelynn Drake, Kim Harrison, Max Gladstone, Cecil Castellucci, Victoria Schwab (The Archived) and Richard Kadrey dishing about the the scary, hairy, and dangerous creatures that lurk in the worlds they have created.
The World of Graphic Novels (Saturday, October 13 @ 7:45 pm – 8:45 pm, Room 1A06)
Restaurants, outer space, fantastical worlds, high school — graphic novels today will take readers to all these places and more! How do graphic novelists combine words and pictures to create the worlds within their books? Authors Fred Chao, Zack Giallongo, Ben Hatke, Tyler Crook, and Orpheus Collar (The Red Pyramid: Graphic Novel) discuss how world-building works in the world of comics.
Action-Packed Comics to Grown On (Sunday, October 14 @ 10:45 am -11:45 am, Room 1A08)
Want to raise a comic book aficionado? Start here! With characters ranging from a neurotic rabbit to a crime-fighting lunch lady and formats from graphic novels to pop-ups, authors Patrick McDonnell (Mutts comic strip), Philip Amara (So You Want to Be a Comic Book Artist), Ben Hatke (Legends of Zita the Spacegirl), Zach Giallongo (Broxo) and Orpheus Collar (The Red Pyramid: The Graphic Novel) are masters at penning favorites for the youngest age group. Look forward to a discussion about presenting the comic book genre to the littlest readers in an accessible and often downright hilarious way guaranteed to have them reading AND creating works of their own.
Kids/YA Publisher Spotlight (Sunday, October 14 @ 1:30 pm – 2:30 pm, Room 1A07)
Come hear the advance buzz about what’s coming up from Disney Publishing Worldwide, First Second, Macmillan Kids, HarperCollins, Little, Brown, Random House, Penguin Young Readers, Scholastic, Simon & Schuster and Tor! Editors and marketing staff come together to recommend their favorite upcoming books by exciting new authors and illustrators — accompanied with giveaways, trivia and — most of all — FUN!
Friday, October 12th:
- Dan Krokos (False Sight advance copies) and Alexandra Bracken (The Darkest Minds advance copies) @ Disney Publishing Worldwide, Booth 1132 (11:00 am – 12:00 pm)
- Post-Panel signing: ‘Passion, Power and Paranormals!’ @ Autographing Area, Tables 2, 3, and 4 (3:15 pm – 4:15 pm)
Saturday, October 13:
- Victoria Schwab (The Archived advance copies) 11:00 am – 12:00 pm @ Disney Publishing Worldwide, Booth 1132 (11:00 am – 12:00 pm)
- Post-Panel signing: ‘Hocus Pocus: Magic & Monsters in Science-Fiction and Fantasy’ @ Autographing Area, Tables 2, 3, and 4 (2:45 pm – 3:45 pm)
Sunday, October 14:
- Post-panel signing: ‘Action-Packed Comics to Grown On’ @ Autographing Area, Tables 2, 3, and 4 (12:00 pm – 1:00 pm)
- Orpheus Collar (The Red Pyramid: Graphic Novel) @ Disney Publishing Worldwide, Booth 1132 (1:00 pm – 2:00 pm)
Moderated by Chris Hardwick (The Nerdist), the star-studded panel for Marvel’s The Avengers from Marvel Studios and Walt Disney Studios was arguably the highlight of the 2011 New York Comic-Con, which took place this past weekend. Taking place in the IGN Theatre, the approximately 2,000 seat hall was filled to capacity with a large standby line hours before the presentation. With many Avangers fans lining up when the doors opened to get in at 11 am, announcements began going out around 3 pm advising attendees that if they leave the room, they will not be able to return due to the demand.
After the panels preceding panels, which included: Fox’s ‘Terra Nova;’ CBS’s ‘Person of Interest;’ A Liar’s Autobiography (an animated film based on the book by Monty Python member Graham Chapman); a presentation from Sony which included looks at Underworld: Awakening, an extended clip from Total Recall and Ghost Rider 2: Spirit of Vengeance; and AMC’s ‘The Walking Dead,’ also moderated by Hardwick, the cast of The Avengers assembled on stage for a brief moderated Q&A which included a brand new, extended look at the film, followed by an audience Q&A, the highlights of which are more or less as follows.
The panel began with Hardwick welcoming Marvel Studios’ Kevin Feige to the stage. After discussing the immediate, record-breaking success of the trailer, it was screened for the audience on the large screens. Hardwick then introduced the cast portion of the panel which included Clark Gregg (Agent Phil Coulson), Cobie Smulders (Agent Maria Hill), Tom Hiddleston (Loki), Chris Evans (Captain America) and surprise guest Mark Ruffalo (Bruce Banner / Hulk), who received a standing ovation upon arriving.
For his first question, Hardwick turned to Evans, to whom he first addressed by asking, ‘is it weird that I have a man crush on you?’ Evans was then asked what it was like to go from a solo project (Captain America) to an ensemble project and what a typical day on set was like for him. Evans talked about how it was nice to have a group to share the load with, but then got fixated on the suit itself, referring to the lack of comfort and having to ‘time bathroom breaks,’ although he confessed others probably had it worse.
Asked the same question, Hiddleston replied, ‘it’s thrilling for me to be the only bad guy in the group of the greatest superheroes in the world… played by some of the greatest actors in the world.’ Hiddelston, who later eagerly volunteered as having the most difficult costume to deal with also addressed the suit issue: ‘I can’t say I ever got a day in jeans and a tee shirt. It was mostly leather and metal.’ After an enthusiastic response from the audience, Hiddleston — with a literal wink and a smile — added, ‘That’s how we like it in Asgard.’
To Smulders, whose costume was considerably far less burdensome and talked about the experience being ‘extremely intimidating,’ Hardwick commented, ‘so more physically demanding than “How I Met Your Mother”?’
Gregg told an amusing anecdote about going from one line in Iron Man to being added to Iron Man 2 and learning how his character was then appearing in Thor and The Avengers. He also managed to reveal a pseudo-spoiler about how Agent Coulson would peel off his face to reveal that he was actually a Romulan princess. For icing on the cake, Gregg also provided the audience with his rendition of what is not likely to ever be the theme song for the film.
Ruffalo spoke on his role as Dr. Bruce Banner and The Hulk which he said he based on his predecessors including Bill Bixby, Eric Bana and Ed Norton. Alluding to multiple actors in the role in recent years alone, Ruffalo noted ‘Ed and I joke that this is my generation’s Hamlet — we’re all gonna get a chance at the part.’ Ruffalo then went on to explain how he tweaked the role, stating, ‘This is gonna be a more mature Banner who understands a little bit what he has under the hood, so to speak… I had to pay homage and then I definitely had to Ruffalize it.’
Hardwick then introduce a never-before-scene clip from the film which featured Ruffalo (details are below within spoiler tags for those who really wish to know what the scene included). Leading into the clip, Hardwick once again reminded the audience to not record any of the footage, which was supplemented by Ruffalo stating admonishing ‘don’t make me angry. You wouldn’t like me when I’m angry,’ to the sheer delight of the audience.
Following the clip, the panel was opened to audience Q&A, which could also be affectionately referred to as ‘The Tom Hiddleston and guests panel.’
The first question, from a young fan, revisited the costume, asking which was the most difficult to design and wear. Hiddleston immediately raised his arm, but gave props to the rest of the cast noting it was difficult for anyone who wore a suit, especially Robert Downey Jr.
Gregg interjected, jokingly stating Ruffalo’s was the most cumbersome as The Hulk. ‘Most ridiculous,’ replies Ruffalo, as he wore a motion capture outfit which allowed him to also hold the distinction as being the first actor to ever portray both Bruce Banner and The Hulk.
Hiddleston recalled: ‘There was a day when all of the Avengers were on set together and it was kind of incredible, we were all sort of geeked out by it. And Chris [Evans] is like blue and red and white, Hemsworth’s there with the hammer and the cape and Robert’s in the suit and Jeremy [Renner] had his arrows and Scarlet [Johansson]‘s pretty amazing in her, kind of, “suit” and Mark in the back in some spotted grey pajamas — that, by the way, is how you Ruffalize a role.’
Evans was asked whether he prefers playing Captain America or The Fantastic Four’s Human Torch, to which Evans said it was like choosing a favorite child, although the answer was Captain America. An audience member seized the opportunity to demand Evans remove his baseball cap, to which Evans teased showing some scalp, but insisted the hat hair dictated he left it on.
Hiddelston received his first of many direct questions, this one asking about where he found his inspiration for Loki. ‘I’ve stolen and borrowed from them all I think,’ he replied. ‘I just filled myself up with everything I could find. All the early Stan Lee and Jack Kirby stuff’ as well as referencing some elements from J. Michael Straczynski. He also referred to a comics storyline that he would like to see on the big screen which involved Loki turning an entire street filled with cars into ice cream.
For the big ah-ha! The Avengers moment, Gregg expanded on his meteoric Marvel rise starting in Iron Man: ‘It started kind of at the Frank Gehry Disney concert hall, trying to serve some papers to Tony Stark in Iron Man, to actually find myself back in the black suit, walking into a room and seeing the door swing open and there were The Avengers. I kind of felt like it was the Make-a-Wish foundation and I had like a week to live and nobody told me.’
He then went on to say that there were few times the entire cast was together, but recalls his favorite moment was receiving a text from Evans that simply read ‘Assemble,’ which prompted a lengthy discussion about an apparently wild night. Gregg recalls a birthday party going on at the bar in which the birthday boy was gifted with a glimpse of Johansson dancing: ‘He wasn’t Ruffaloed, but he was Romanoffed.’
Feige was asked about whether there would be a teaser at the end of The Avengers and, if so, which film it would hint at. Feige wouldn’t indicate which film it might be, but did respond with ‘it’s a nice tradition and I like tradition, so i think we’ll keep that up.’ Needless to say, the audience agreed.
Deciding that Hiddleston was being neglected, however, the audience Q&A turned to a battery of questions directed specifically at the film’s villain. First Hiddleston was asked about his favorite Loki anecdote derived from actual Norse mythology as opposed to the Marvel Universe. His answer had something to do with a horse, but as you can see from the video, he didn’t seem too sure of how it went and attempts to find anything other than references to an eight legged horse, we have come up empty as well. Making up for it, however, was Hiddleston belting out a few lines of ‘Pure Imagination’ from Willy Wonka and the Chocolate Factory when one audience member compared him to Gene Wilder, which he boasted is not the first time he’s heard it.
Please note we are currently expecting to receive photos from the panel from Walt Disney Studios. We will add them as they become available to us.
Get ready to take an exciting look at ABC’s new series, “Once Upon a Time,” at New York Comic Con 2011, taking place on Friday, October 14 at Javits Center. On hand will be the show’s creators/executive producers, Edward Kitsis and Adam Horowitz, who will participate in a moderated Q&A panel and special autograph session. Below are the details:
“Once Upon a Time” exclusive screening and panel in the American Airlines Theater, Room 1A06, from 10:30-11:30 a.m.: Calling all “Lost” fans – join creators and executive producers Edward Kitsis and Adam Horowitz (“Lost” and “Tron: Legacy”) as they introduce you to the magical story of two parallel worlds: one in a distant fairytale land, the other in a present-day reality. Following the exclusive screening of the pilot, Eddy and Adam will participate in a Q&A panel moderated by Matt Mitovich, Editor-at-Large for TVLine.com, about this modern fairytale turned on its head. Arrive early for exclusive magic mirrors! After the panel, Eddy and Adam will participate in a special autograph session from 11:45-12:45 p.m. in Room 1E07.
New York Comic Con (NYCC) is proud to announce Marvel Studios, for the first time ever, will participate in this October’s NYCC. Marvel Studios will present a special event in NYCC’s IGN Theater – Presented by Sprint on Saturday, October 15th from 6:30-7:30 PM, a high-profile panel focused on the upcoming feature film Marvel’s The Avengers. Marvel Studios will debut never-before-seen footage from The Avengers, and panelists will include Kevin Feige (Producer), Chris Evans (Captain America), Tom Hiddleston (Loki), Clark Gregg (Agent Coulson), and Cobie Smulders (Agent Hill). The Avengers is scheduled for release on May 4th, 2012.
The sixth annual New York Comic Con will take place October 13-16, 2011 at the Javits Center in Midtown Manhattan. NYCC, which attracted 96,000 attendees in 2010, celebrates comics, movies, television, toys, games, and the popular arts from around the planet. Tickets are now on sale via the website www.NewYorkComicCon.com, with limited 4-Day tickets remaining.
“I am incredibly honored Marvel Studios has decided to participate in New York Comic Con in such a significant way,” notes Lance Fensterman, Group Vice President for ReedPOP and Show Manager for NYCC. “The center of our show is creating exclusive opportunities for fans to meet their favorite stars and creators. The Avengers presentation is exactly this kind of once-in-a-lifetime event. We’re very excited to be able to host cast and crew from The Avengers and know our fans will be on the edges of their seats. As always, we want to present the very best that the pop culture world has to offer in art and entertainment, and The Avengers panel is at the head of that list!”
As previously announced, Marvel will also be bringing high profile comics guests to New York Comic Con including Joe Quesada, Chief Creative Officer of Marvel Entertainment, Axel Alonso, Marvel’s Editor-in-Chief, and notable Marvel creators Jason Aaron, Matt Fraction, Kieron Gillen, and Stuart Immonen.
“Marvel’s The Avengers” is the Super Hero team up of a lifetime, featuring iconic Marvel Super Heroes Iron Man, The Incredible Hulk, Thor, Captain America, Hawkeye and Black Widow. When an unexpected enemy emerges that threatens global safety and security, Nick Fury, Director of the international peacekeeping agency known as S.H.I.E.L.D., finds himself in need of a team to pull the world back from the brink of disaster. Spanning the globe, a daring recruitment effort begins.
Starring Robert Downey Jr., Chris Evans, Mark Ruffalo, Chris Hemsworth, Scarlett Johansson, Jeremy Renner and Samuel L. Jackson, and directed by Joss Whedon “Marvel’s The Avengers” is based on the ever-popular Marvel comic book series “The Avengers,” first published in 1963 and a comics institution ever since. Prepare yourself for an exciting event movie, packed with action and spectacular special effectswhen “Marvel’s The Avengers” assemble in summer 2012.
“Marvel’s The Avengers,” is presented by Marvel Studios in association with Paramount Pictures. The film is being produced by Marvel Studios’ President, Kevin Feige, and executive produced by Alan Fine, Stan Lee, Jon Favreau, Patricia Whitcher and Louis D’Esposito. Marvel Studios’ Jeremy Latcham and Victoria Alonso will co-produce. The film will be released May 4, 2012.
At New York Comic-Con’s TRON: Evolution panel held yesterday, the standing room only crowd was treated to what has to be some of the most incredible screenshots and video clips to ever grace the video screen. In short, the video game for the Sony PlayStation 3 and Microsoft Xbox 360 is every bit as beautiful eye candy as the film itself is and there’s small wonder for that as you’ll soon see why.
The panel began by reiterating what was first mentioned at the 2009 Disney D23 Expo TRON panel with creator Steven Lisberger, TRON: Legacy director Joe Kosinksi and producer Sean Bailey, that when the team set out to produce the original film’s ‘sequel’ after more than 20 years, they developed an entire timeline and mythos for the TRON Universe consisting of what occurs between 1982 and 2010. They probably knew it then, but never let on, that a transmedia blast of stories and products would eventually help fill in the gap for the consumer, consisting of not only the graphic novel TRON: Betrayal but multiple platforms of the TRON: Evolution video game. Although the company’s refrain is that you don’t need to read/play/see everything to understand any one particular aspect of the timeline, it certainly helps to understand things better. In other ambiguous words, you aren’t meant to be penalized if you don’t, but you will be rewarded if you do.
And so it begins, somewhere near the beginning. A visual timeline of where each of the transmedia elements falls on the timeline beginning with TRON and ‘ending’ with TRON: Legacy. At the panel it was revealed that when developing the TRON mythos, the timeline actually currently extends further, beyond that of the new film, which of course leaves doors open for sequels in any format.
Shifting focus specifically towards the TRON: Evolution video game (and moreso towards the PlayStation/Xbox version), the panel offered the following featurette (previously released) which explores how tightly integrated the game developers at Propaganda were with the actual film’s production staff:
The teams were so integrated in fact that Propaganda and Walt Disney Studios independently developed certain elements of the TRON Universe and then not only provided the details of the elements with each other, but were actually able to directly share the digital assets between them.
The team then went on to discuss various elements of the TRON Universe beginning with the color palette. In the original film, you were pretty much either blue or red, but by the time TRON: Legacy hits the screens, there’s a rainbow assortment of trim colors as easily spotted in the trailer. As with the original film, each color means something different and they are gradually added into the TRON timeline as events occur. Although they declined to mention specifics at the panel regarding the colors, I dare mention that many of them represent different factions that have built up in the Universe as a result of the ongoings.
The panel then reviewed some of the characters introduced into the game. The player takes on the role of Anon (that’s short for Anomaly), a system admin level program that was created by Flynn to investigate some of the strange going-ons inside the TRON world. With a nod to the metaphysical elements of the original film, Radia comes from the world of the ISOs and can tap into the system. She is the world’s historian, aware of every event that has ever happened, and can even see into the immediate future. Noting that the mainframe in which Kevin Flynn’s TRON Universe exists isn’t attached to the internet, we meet our first virus in the form of Abraxus. The developers noted that because the game is focused on physical strength, their initial design for Abraxus had abnormally large/mutated hands, but they were forced to scale them down. Gibson, who is stronger than Anon, serves as the player’s guiding force throughout the game. For navigational aid (and a bit of familiarity), the developers opted to include the Bit from the original film (Yes (yes yes yes)).
The developers then talked a bit about the construction of the TRON Universe elements and offered up some technical information which is shown below in the gallery. They then showed some imagery of the two other areas of the game to explore beyond that of TRON City: Arjia and Bostrum.
Talking about the vehicles in the game, it was mentioned that TRON: Betrayal has some variations on vehicles that are exclusive to it as Kevin was in ‘blue sky’ mode and tinkering with things. By the time TRON: Legacy occurs, there are some significant changes and additions along this line. For example, the Light Cycles in the game are Generation 4 while the ones from the film are Generation 5. In multi-player mode, up to ten players can compete on teams against each other in the light cycle challenges (same colored teams are able to cross each other’s light walls). Light Cycles (as well as other elements) can also be upgraded throughout the game as the player progresses.
As an anecdote, in the original film, the iconic Light Cycles were only able to make 90 degree turns. That was to change in these generations of Light Cycles, so the developers decided to implement a physics engine for the new vehicles. Ironically enough, once the physics engine was in place, the vehicles were no longer able to make 90 degree turns. Realizing that it would have been sacrilegious to allow that, the physics engine was almost dropped until someone figured out a way to allow both options to co-exist, saving the ability to turn on an analog basis versus the 90 degree digital type maneuvers.
Light Cycles weren’t the only vehicle to get upgrades, however. The program-toting Recognizers are now also used as weapons with the added capability of dropping bombs. The panel also offered a sneak peek at some of the final elements of the game, imagery was shown of a large airship which is tantamount to an aircraft carrier for Recognizers.
Unique to the game is the Light Tank. Tough, but definitely very destructible, the Light Tanks are also available in multi-player mode. In order to demonstrate the versatility of the game’s fighting modes, a gameplay video of the Light Tanks in action included a player on a Light Cycle dismounting and using his identity disc as a weapon before popping back on to the Light Cyle.
The Nintendo Wii version of the game, which is more of a stuck-in-time arena-focused game was briefly touched upon, as were upcoming releases of the game for the Nintendo DS and Sony PlayStation Portable.
Finally, when asked about the soundtrack, the developers said that although details could not yet be offered, the game’s soundtrack will be a combination of music from the film and original music.
Junction Point creative director Warren Spector addressed the filled-to-capacity room yesterday evening by stating he had intended to make the panel mostly Q&A from the audience, but it wasn’t until eight minutes prior to the scheduled end of the panel that the questions even began (fortunately the panel was the last scheduled in the room for the day, so it went long as a result). Before that announcement, however, comics writer Peter David unofficially set the panel in motion by leading the entire room in a round of the Mickey Mouse Club March (which went surprisingly well I might add).
After showing the official Epic Mickey box art to a chorus of oohs and ahhs, Spector began talking about his own objective for the game. Job 1, he explained, was making Mickey Mouse a hero in the vein of Nintendo legends Mario and Link. Job 1.5, however, was to tell the tale of Oswald the Lucky Rabbit, the first true commercial success of Walt Disney’s while he was performing subcontracted work for Universal.
Spector then debuted the following featurette titled ‘The Tale of Oswald,’ featuring arguably some of the best footage (archival and gameplay) released to date:
Spector spent a great deal of time talking about how honored he felt bringing Oswald to the console screen — any screen — after more than 80 years. During the Q&A session, Spector also noted that since Epic Mickey is the first time Oswald ever had a voice of any kind, he bore and took delight in the responsibility of casting the individual who would henceforth be known as the voice of Oswald forever: Frank Welker. Assuming Job 1.5 pans out for Spector, he anticipates that Oswald will be launched into commercial success once more and repeatedly offered his hope for an Oswald plush.
TRON, Pirates of the Caribbean, the Muppets and Epic Mickey were the topics of discussion today during the Disney Publishing Worldwide panel at the 5th annual New York Comic-Con which kicked off today in New York City.
Briefly touching upon TRON, preview pages of the prequel graphic novel TRON: Betrayal and The Art of TRON: Legacy were shared. Since the titles themselves as well as many of the other TRON: Legacy titles (mostly geared towards tweens) were made available to browse through at the Disney Publishing Worldwide booth, there wasn’t much more needing to be mentioned on the topic.
More juicy news could be found in the discussion regarding Pirates of the Caribbean: Six Sea Chanties. With a cover by Eric Powell of The Goon and the writing talents including those such as Bryan Q. Miller and Rob Kidd (author of the Young Jack Sparrow series), the described graphic novel anthology will consist of one main story and six short stories. Currently slated to be released on April 19, 2011, the graphic novel will serve as a prequel to not only Pirates of the Caribbean: On Stranger Tides, but will include stories going back as far as pre-dating the first film. Although it’s still early in development, stories are said to include dueling Jacks (Sparrow and the monkey that is), Barbossa and the skeleton curse. In preparation for the movie, Blackbeard and other yet-known characters will also be included in the stories.
Next on the docket was the multi-platform integration of books and the digital world. Going forward, it’s reasonable to expect that at least all of Disney’s original graphic novel properties will include some digital aspect. The first one talked about, whose introduction arrived in the way of a sample video, was the Muppets motion comic, debuting this fall. Based on Roger Langridge’s Meet the Muppets for BOOM! Studios, the Muppets motion comic will be made available on the Apple iPhone/iPod Touch/iPad, Microsoft Xbox Live, Amazon Video Store, Sony PSN and DVD. The sample video included a Muppet News Flash with the Newsman, a commentary by Statler and Waldorf and a brief appearance by Kermit the Frog.
Epic Mickey was the property on which most time was spent and it was here that it was first announced that there would be an Epic Mickey app for the iPhone/iPod Touch/iPad, which is expected to be released next week. Although it was previously announced that Peter David would be creating a 64 page graphic novel prequel for Epic Mickey as well as a digicomics version, the panel spent a great deal of time explaining the details in how the comics will be deployed. The app will be free and will contain some basic content such as the game’s trailer, character bios and the first of the six stories in the Tales from the Wasteland, presumably ‘Clocktower Cleaners.’ The remaining five stories can be purchased in-app as a bundle for $2.99. On November 30, with the game launch, the app will be updated to make way for additional items such as the graphic novel itself (in-app purchase for $3.99), motion comics (first free, remaining five for $1.99 each or bundled for $8.99).
Also mentioned and re-confirmed (as Amazon.com had once listed it) is that there will be an Epic Mickey: It’s Your Call book which is Disney’s answer to the Choose Your Own Adventure type books of yore. Don’t expect to see it anytime soon though, I was told it won’t be released until summer 2011. Also coming in summer, although I don’t believe it was mentioned at the panel, but was told to me later, is The Art of Epic Mickey which will be done in the same vein as the existing ‘Art of’ titles.
Lastly, but by no means least, was the re-announcement that Disney Publishing has teamed up with Fantagraphics to produce a series of the ‘definitive’ collection of Floyd Gottfredson’s Mickey Mouse comic strips. Walt Disney’s Mickey Mouse: Race to Death Valley is the first title which is set to be released on May 18, 2011. In an effort to maintain the integrity of the original comics, the teams have gone to the Walt Disney Studio Archives and are ‘restoring’ the artwork to ensure that the integrity of the original colors and vision of the comics is maintained.
At the Disney Interactive Booth on the New York Comic-Con floor, both TRON: Evolution and Epic Mickey were offered as playable demos. I had the opportunity to play some of the Gremlin Village Ticket Booth level of Epic Mickey, which bears a remarkable resemblance to the Disneyland model’s Fantasyland. Not too much to report on that, other than it is pretty fun and forgiving to play and I learned that in the full game, there’s a full ride inside ‘it’s a small world’ available. Unfortunately in the demo mode, playing inside the attraction just ended the demo, so I’ll have to wait until November 30 for that one. I also received confirmation from a developer of the game that something mentioned during the Disney Publishing Worldwide panel was true. According to them, the endgame cinematic is very emotional and — if I heard things correctly — it’s even said to make Warren Spector shed a tear.
Make sure to read our coverage of the NYCC Epic Mickey panel here.
The panel began with Tashana Williams, a licensing manager, discussing the importance of the fab five to Disney in the comics industry and the longstanding relationship with Gemstone Publishing who holds the rights to the property in the United States (much to the chagrin of many of the audience) and will continue to do so for the forseeable future. She mentioned Mickey and the Gang as the current (published Nov 2005) high end, oversized collection which features reprints of all of the Good Housekeeping comic strips from the 1940s through 60s along with additional collections. She mentioned that there are currently over 100,000 pages of fab five comics at their disposal so the ink well won’t run dry anytime soon. In the medium to long term, she said the company is working towards licensing the classic characters (such as the Disney princesses) in comic book form. Read more…
Chip Mosher, Michael Alan Nelson and Ross Richie headed this panel which covered the most recent and upcoming releases from BOOM! Studios. Editor-In-Chief Mark Waid was expected to appear as well but he was unable to make it, although he did send along a video message. Read more…
Fortunately, its recent economic turbulence didn’t keep Mattel away from the show where it presented several upcoming collectibles and toys including those from the Cars and Toy Story franchises. Here’s some of the items you can expect to see hitting your local toy store soon. Read more…