According to Polygon, the new version has new hand-drawn sprites, and features Disney’s voice talent, remastered versions of the original’s 8-bit music. New elements include a tutorial, Scrooge’s Money Bin and a museum.
It will be available this summer for Wii U and PlayStation Network for $15 and Xbox Live Arcade for 1200 points.
A trailer announcing the game has also been released.
Earlier this evening, the New York Times broke the news that Disney Infinity will no longer be released in June as previously announced, but has been pushed back to August 18 domestically, with a European release a couple of days later.
The move, according to the article, was one based on market and positioning, suggesting retailers were receptive to the product and offering valuable shelf space for it but wanted it closer to the holiday season.
While the article gives the impression that Disney Interactive feels the move will be better overall for its bottom line (at least come 2014), it also introduces some doubts as well.
For starters, the article focuses on how far Disney Infinity will trail Pixar’s Monsters University, which it was originally going to be released with in tandem. However, there is another title Disney Infinity was set to promote at launch, that being Jerry Bruckheimer’s The Lone Ranger with Johnny Depp and Armie Hammer. Although not yet officially announced by Disney Interactive, the Lone Ranger is believed to be the promised mysterious second playset available at launch. An image of the first wave of the Disney Infinity power disc package supports that theory, with images of Tonto and the Lone Ranger prominently featured along with the (mostly) known remaining figures at launch.
In short, whereas players would have been introduced to the world of The Lone Ranger a few weeks prior to its theatrical release date of July 3, now Disney Interactive will have to hope that the movie is entertaining enough to its audience that they’ll want to purchase the play set at an additional cost several weeks later.
The shelf date also brings Disney Infinity closer to the launch date of PlayStation 4, which is not known to support the Disney Infinity platform as of yet (more surprise announcements, anyone?) as Sony has already acknowledged that the PS4 won’t be backwards compatible with PS3 titles.
If in fact the push is at the behest of retailers, one thing is clear: Disney is ready to play ball. Although it’s not a traditional outlet for video games for obvious reasons, we are told Disney Store will be carrying Disney Infinity both online and in-store and Disney clearly could’ve easily had the upper hand in the retail battle by simply making it a Disney Store exclusive until the big boys decide to jump in.
Although it had already been announced (and confirmed our initial reports), Disney Interactive today noted that at launch, ‘Disney Infinity’ will have a Cars play set available to purchase. This makes Cars the fourth officially announced play set (along with Monsters University, Pirates of the Caribbean and The Incredibles) and the first add-on pack.
As we reported (and confirmed) yesterday, the Cars play set allows gamers to take on the role of Lightning McQueen, Mater, Holley Shiftwell and Francesco Bernoulli and enter the virtual world of Radiator Springs, where they will prepare the town for a big international racing event.
Key highlights of the play set add-on include:
- Racing and Customization: players will be able to race through town on full sized tracks and pull off amazing, gravity defying feats in a no-holds-barred stunt park. Additionally, players can customize the town, exploring the outskirts of the city and towing all types of vehicles to make way for tourists.
- Play Set: The Cars play set adds driving/racing play mechanics and track pieces to the Toy Box allowing players to create all-new racing challenges, build and customize tracks and much more.
- Toy Box mode: Lightning, Mater, Holley and Francesco are able to interact with all of the previously revealed characters from The Incredibles, Monsters University and Pirates of the Caribbean.
Courtesy of Disney Interactive, we have added the new assets for ‘Disney Infinity’ Cars including character art, figures and screenshots to our galleries below (we will begin backfilling the galleries shortly).
With just a few months to go until ‘Disney Infinity’ hits the shelves, etailers around the world have begun listing the game and its various components and accessories, offering us a glimpse of what we can expect on its launch date in June.
Amazon.com as well as several others have already begun listing the starter pack for consoles which includes Nintendo Wii and Wii U, Microsoft Xbox 360 and the Sony PlayStation 3. Curiously enough, they (and several other etailers) also list the same starter pack for the same price for the Nintendo 3DS. This is somewhat telling since the 3DS version is expected to be essentially a completely scaled down experience due to hardware constraints, so selling an entire starter pack for it at full retail seems a bit ambitious to say the least. Just to expand on that, we have been told by Disney Interactive that there will not be any software-only version of the product, so if you wish to play it on both your Nintendo 3DS and Nintendo Wii (or any other console), you will be required to purchase the full starter pack for each, despite the fact that the hardware is fairly independent of the software.
Also listed for pre-order are some of the 17 or so additional figures that will be available at launch including Mike Wazowski, Davy Jones, Syndrome, Violet, Captain Barbossa, Dash and Mrs. Incredible.
Our report that a Cars play set would be available at launch was also confirmed, but it appears the only etailer currently listing it that we could find is Entertainment Earth (we presume the price is incorrectly posted and have notified them as such). Their description goes on to confirm our original reports that the play set will include Lightning McQueen and Holly Shiftwell while Tow Mater and Franceso Bernoulli figures will be available separately. Interestingly enough, Entertainment Earth’s description also confirms our report of The Lone Ranger being supported in the future.
Lastly, while we anticipate more characters being announced for launch as well as a full line of accessories for display and power disc keeping, one other item of note we found was a book titled Disney Infinity: Infinite Possibilities. According to the description, this 80-page companion book to the highly anticipated Disney Infinity video game will introduce players to the beloved Disney and Pixar characters and worlds featured in the game. Players will learn all about their favorite characters, including Captain Jack Sparrow, Sulley, Lightning McQueen and The Incredibles. In addition, this first companion book will explore all six initial Play Sets, such as the worlds of Monsters University, Pirates of the Caribbean, and Cars as well as provide tips on building entire worlds in the Toy Box mode straight from the game’s creators.
The book is the only item we found domestically with a specific release date of June 18, which coincidentally when we have been reporting ‘Disney Infinity’ to be released. In the UK, June 28 is being listed as the release date for ‘Disney Infinity’ while in France, it appears to be July 15.
Recently we attended the launch announcement of ‘Disney Infinity’ from Disney Interactive and Avalanche Software, where we also got some hands-on experience and demo’d the game. While we have been at the forefront of releasing news on this hotly anticipated project, even we were taken aback at the scope and magnitude of the game and the worlds it allows you to experience through both its adventure mode and the toy box mode.
Needless to say, to even attempt a proper rundown of everything the game has to offer in just one article would be futile at its best, so rather than even try, we will begun focusing on various aspects of the title and share what we know, going far beyond the information that has already been presented to the public. We’ve chosen to start with what is perhaps the most confusing element of the game and one we have already fielded many questions on: the power discs.
So just what are those power discs exactly? In short, they allow you an element of customization above and beyond what the game itself offers. They are add-ons, tantamount to downloadable content, only they are unlocked with a physical piece that adds them to the game when the power disc is applied and removes them when the power disc is taken away.
At the most basic level, there are two types of power discs. The round power discs enhance players’ individual abilities. This can include enhancements such the economy, so the player will earn slightly more coins when playing inside the play sets, or the ability to move faster, or have special powers. These power discs are placed upon the ‘Disney Infinity’ reader, right underneath the character they are intended to enhance.
The second, ‘hexagonal’ type provides customization to the toy box mode and is placed on the reader where the play set token would go. This, by far, is the more popular of the power discs and, as such, provide a much further range of possibilities. They are capable of either bringing in an object into the toy box temporarily (as long as the power disc is on the reader) or modifying the toy box dome (environment).
As an example for the former, gamers can introduce mounts (vehicles) to the toy box such as a Disneyland Dumbo ride vehicle, a Muppets Electric Mayhem bus,, Abu from Aladdin as an elephant, Mickey’s jalopy from ‘Mickey Mouse Clubhouse, Angus from Disney/Pixar’s Brave and more. Meanwhile the latter type of disc allows gamers to customize the dome, either the landscape or the skin of the dome itself, meaning it will take two power discs to completely transform the dome into a particular theme. Films such as Wreck-It Ralph, Tangled, Alice in Wonderland, Finding Nemo, Tim Burton’s Nightmare Before Christmas and ‘TRON: Uprising,’ just to name a few. As a side bar, the various films’ themes are available as textures inside the toy box, allowing you to theme a plot of land inside the dome to’TRON: Uprising’ or ‘Sugar Rush’ from Wreck-It Ralph, but the respective power disc will be needed to make it global.
Although the demo did not appear to support it (we will have more information on this at a later date), the power discs are also intended to be stackable, allowing gamers to combine multiple enhancements to the game at one time.
Where it gets really interesting, however, is in networked, multi-player toy box mode. Here you will have up to four players who will be able to interact with each other within the same dome, so every edit one player makes to the dome will affect all other players in real-time. This includes customizations via the power discs, so if one gamer applies the Tangled sky dome power disc to the ‘Disney Infinity’ reader, it becomes the background for all of the gamers. In order to negotiate where there may be conflicts, the last player to apply the conflicting power disc will take control, so you can see where there may be some physical ‘interaction’ involved between players in addition to the in-game activity.
At launch time, there will be a first wave of 20 power discs to collect and use with additional waves to be introduced throughout 2013. In addition, a line of ‘Disney Infinity’ accessories will be available to help display and store the figurines as well as the power discs.
So how does one acquire said power discs? That’s another interesting aspect of the game. While a random power disc will come inside each starter pack, they will mostly be obtained via blind-packs of two for $4.99. In other words, you won’t know which power discs you’ve purchased until you open the pack up. This of course leads to potentially owning duplicates of certain power discs, which in turn will encourage trading and collecting amongst friends in the real world.
In addition, distribution of the power discs will be weighted, with some (such as the Abu elephant mount) being rarer than most of the others (essentially chasers). Some power discs will even have lenticular effects for their image, adding to their collectibility.
If you have any questions on ‘Disney Infinity,’ feel free to ask them in the comments below. We’ll begin to start compiling a list of Frequently Asked Questions (FAQs) and will answer as earnestly as possible. We also anticipate getting more hands-on experience with ‘Disney Infinity’ in the weeks ahead.
As a reminder, you can watch the entire ‘Disney Infinity’ launch event embedded below:
DISCLAIMER: Disney Interactive Media Group provided complimentary travel and other accommodations which made this report possible. This did not influence the article in any way.
Disney Interactive today announced that a demo of the highly-anticipated “Disney Epic Mickey 2: The Power of Two” video game is now available for download on the PlayStation®Network and Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft in North America. In the video game demo, players will adventure as Mickey Mouse and explore the extensive tutorial and early levels of the game including the magical laboratory of the sorcerer, Yen Sid. In addition, players will meet Oswald the Lucky Rabbit, Walt Disney’s first cartoon star, and experience a few of the fun co-op abilities that will be available in the full game at launch. The adventure will culminate with an exciting sizzle reel that showcases some of the exciting and action-packed elements of the game. “Disney Epic Mickey 2: The Power of Two” will be available for all major console systems in North American retail stores on November 18th.
The “Disney Epic Mickey 2: The Power of Two” video game returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with more than 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners – Mickey with the magical paint brush that allows him to wield paint and thinner, and Oswald with a powerful remote control that allows him to command electricity. This new co-op play further enhances the idea that “PlayStyle Matters” – a unique approach to gameplay pioneered by Warren Spector where players tackle challenges the way they want to in order to explore a variety of possibilities and storylines, but always with consequences for their chosen actions.
“Disney Epic Mickey 2: The Power of Two” for the Wii™ system from Nintendo is being developed by Junction Point, while the Xbox 360, and the PlayStation®3 computer entertainment system versions of the game are being developed by Blitz Games Studios, and Nintendo’s Wii U version is being developed by Heavy Iron. Supporting the latest technology, the game will also feature full support for the PlayStation®Move motion controller. “Disney Epic Mickey: Power of Illusion” for the Nintendo 3DS™ hand-held system is under development by critically-acclaimed developer DreamRift, in collaboration with Junction Point. The games are rated “E” for Everyone by the ESRB.
It was the most coveted promotional item at 2012′s E3 and San Diego Comic-Con; it’s one of the most highly anticipated video games of the year — and now they can both be yours to treasure and best of all, you’ll save money doing it!
GameStop is now accepting pre-orders for ‘Disney Epic Mickey 2: The Power of Two’ for Wii, Wii U, PlayStation 3 and Xbox 360 and is not only offering a discount of $5 when the game is purchased in advance, but is exclusively offering the ‘Epic Mickey 2′ Oswald Ears. A new take on the classic Mickey Mouse Ears found at Disney theme parks, the ‘Epic Mickey 2′ Oswald ears bear a different badge than the ears sold in the parks (if you can even manage to find them), so this is the perfect opportunity to start (or grow) your collection.
For more information and to pre-order ‘Disney Epic Mickey 2′ to stake your claim for you very own set of Oswald the Lucky Rabbit ears, visit GameStop.
‘Disney Epic Mickey 2′ Fort Wasteland Screens, Gameplay, Concept Art and Vintage Frontierland Photos
At the Penny Arcade Expo (PAX) this weekend in Seattle, Warren Spector and Junction Point Studio will be unveiling a brand new level from ‘Disney Epic Mickey 2,’ which attendees will be among the first to experience. Fort Wasteland, as the area will be known (formerly the Disney Gulch), is based on Frontierland as it appeared at the Disneyland theme park in 1955, featuring attractions such as the Mine Train Through Nature’s Wonderland and Fort Wilderness on Tom Sawyer Island.
To celebrate the new area, Disney Interactive has shared with us newly released concept art and screen shots for the area along with gameplay video (available within the hour). The Disney Archives has also graciously released two photos from Disneyland’s Frontierland in 1955 which we also share in the gallery below:
Screenshots Gallery (newest at beginning):
Worth noting is that one of the screenshots features a screen that reads Music Land, indicating that the 1935 short will be one of the side-scrolling homage levels in the game, joining The Old Mill.
In addition to experiencing the new area of the game, visitors to the booth (North Hall #642) will also have the opportunity to receive a sketch from a Disney Character Sketch Artist, giveaways and more.
Available to own November 18, 2012 on all consoles, the ‘Disney Epic Mickey 2: The Power of Two’ video game returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with more than 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners – Mickey with the magical paint brush that allows him to wield paint and thinner, and Oswald with a powerful remote control that allows him to command electricity.
Disney Interactive has released a new featurette for its upcoming ‘Disney Epic Mickey 2: The Power of Two,’ titled ‘The Power of Character.’ In the video, the creative team at Junction Point talk about the importance of choosing elements and the attributes of the characters that appear within the game. In addition to talking about Mickey and Oswald’s special abilities, Warren Spector discusses the influence that Oswald’s galpal, Ortensia, will yield in the game (including some great looks of her in action — no samples of her speaking yet, unfortunately) and the internal struggles of the Mad Doctor who marks his return in the game’s sequel.
Disney also provided us with new screen shots and even some concept art which take a look at Disney Gulch, a new land that debuts in ‘Epic Mickey 2′ and is reminiscent of Frontierland. The concept art also demonstrate the wealth of Disney references that inhabit the game, such as Jiminy Cricket’s disturbing appearance at the Disney Gulch train station.
Disney Gulch concept art:
‘Disney Epic Mickey 2′ Screenshots (newest at beginning of gallery)
‘Disney Epic Mickey 2: The Power of Two’ is scheduled for release on Mickey’s birthday, November 18, 2012 and is currently available for pre-order for Nintendo Wii, Microsoft Xbox 360 and Sony PlayStation 3. Windows and Mac platforms will also be available
Disney Interactive Studios has released the opening cinematic for the multi-console ‘Disney Epic Mickey 2′ video game which will be released on Mickey Mouse’s birthday, November 18, 2012.
The segment, which features one of the songs from the game (which doubles as a musical), sets the mood for the game in which after leaving the world of the Wasteland, Mickey is called back because of trouble brewing at the onset of a horrible earthquake.
The cinematic is being released in honor of San Diego Comic-Con which will feature a panel on Sunday with the creative forces behind the game such as Warren Spector and writer Marv Wolfman along with graphic novel illustrator Peter David and Disney Archives director Becky Cline.