During the ACM Conference on Computer Graphics & Interactive Techniques (SIGGRAPH) event taking place August 10-14, 2014, Disney Research Zurich will present its Spin-It project, designed to optimize the moment of inertia for spinnable objects. In short, it’s a proven method for making balancing toys such as yo-yos and spinning tops.
Disney Research today unveiled AIREAL, a low-cost, highly scalable solution that aims to fill an increasing void in gaming by bring tactile feedback to motion-responsive controllers, such as the Microsoft Kinect.
While traditional gaming controllers often use vibration to provide haptic feedback to gamers, those using controllers that respond to physical movement haven’t been afforded that luxury until now.
The AIREAL uses a (mostly) 3D printed vortex generator that uses speakers whose diaphragms are activated, pushing air out of the device. By alternating patterns and lengths, the tactile feedback can vary depending on the player’s situation and expectations. Furthermore, the AIREAL system is scalable, allowing an array of them to be used in situations to provide feedback in true three dimensional space.
While Disney Research Zurich prepares to present its face cloning for audio animatronic use at SIGGRAPH today, Disney Research Pittsburgh is demonstrating its own new technology which allows converting any isolated plant into an interactive experience, allowing computers to detect where a human touches the plant.
Dubbed ‘Botanicus Interacticus: Interactive Plant Technology,’ the technology, which is based on the Touche technology introduced earlier this year, allows a single electrical wire to be inserted in soil. The wire transmits a frequency sweep between .1 and 3 Mhz which allows the area in which the plant is touched to be estimated without causing any damage to the plant itself.
Walt Disney Animation has released the third of its installments in the ‘Paperclips’ series, a behind-the-scenes look at the creative process behind its newest animated short, Paperman. In the new segment, director John Kahrs touches briefly on the legacy of the hand-drawn animation and how he believes that we are currently in the golden age of computer-generated imagery, but that he believes computers can be used to produce hand-drawn inspired images in addition to photo-realism.
ACM SIGGRAPH announces the launch of the Learning Challenge at SIGGRAPH 2010 – an open competition sponsored by Disney Research with the goal of finding new and creative ways to use technology to make learning fun for children. Based on the principle that fun and learning should not be contradictory, teams are asked to develop an engaging, computer-based learning application that will delight, inspire, and reveal key learning concepts for children ages 7-11.