Upcoming ‘Epic Mickey’ for Nintendo Wii Paints a Grizzly, Dark Future for Walt Disney World

Concept Art from 'Epic Mickey' shows a dark future for the Walt Disney World theme parksMaking the rounds on the ‘net is a concept art-laden update from an original report by Gamsutra which speculated on an upcoming project known as ‘Epic Mickey’ from Warren Spector’s Junction Point Studios. ‘Strangely’ enough, the news comes hot on the heels of an article Gamasutra published only a couple of days ago in which Disney Interactive’s Graham Hopper hints about the project, even foreshadowing that we’d find out more about it ‘one of these days’ — perhaps a bit sooner than he meant.

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Disney Interactive Announces Alice in Wonderland, Filled with Illusion, Magic and Impossible Ideas

A screenshot from Disney Interactive's Alice in Wonderland

A screenshot from Disney Interactive's Alice in Wonderland

BURBANK, Calif. — As Tim Burton and Lewis Carroll fans become curiouser and curiouser (Carroll, 1865) about Walt Disney Pictures’ upcoming “Alice in Wonderland” film, Disney Interactive Studios today announced development of video game adaptations of the beloved story. The video games, inspired by Tim Burton’s highly anticipated film starring Johnny Depp, Anne Hathaway, Helena Bonham Carter and Mia Wasikowska as Alice, find Alice several years after the original “Alice’s Adventures in Wonderland” and “Through the Looking Glass” stories. Alice in Wonderland for Wii™, Nintendo DS™ and Windows-based PC takes players on a topsy-turvy and immersive journey in Underland as Alice finds herself in a world of illusion and magic where nothing is quite like it seems. Alongside her endearing friends – Mad Hatter, March Hare, Cheshire Cat and White Rabbit – players aid Alice to defeat the Red Queen and Jabberwocky. Alice in Wonderland mobile games will begin launching later this year.

“These games fully capture the magnificent and whimsical world of Underland while experiencing key moments from the film,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “More than just a retelling of the movie, Alice in Wonderland introduces fans to an entirely new style of innovative gameplay designed to challenge the puzzle solving skills of older players while making the adventures accessible and enjoyable for the younger crowd. Innovative gameplay and distinct artistic styles on each platform give players a range of unique and engaging experiences.”

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Disney Interactive Studios Deploys G-Force on Mission to Retail Shelves

BURBANK, Calif. — A unique group of pint-sized heroes is ready to save the world. G-Force, the video game inspired by the highly anticipated feature film “G-Force” from Walt Disney Pictures and Jerry Bruckheimer Films, is available now at all major retailers.

G-Force is available on Wii™, Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Nintendo DS™ and Windows-based PC.

G-Force is the first game for next-generation systems to fully feature three-dimensional game play. On the Xbox 360 and PLAYSTATION 3 system versions, players can turn on the 3-D features at any point throughout the game to experience the special 3-D features while wearing 3-D glasses. Every G-Force game for those two systems comes with two pairs of special 3-D glasses.

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Disney Interactive Studios and Disney Press Announce New Novels Based on the Popular Spectrobes Video Game Franchise

Spectrobes: First ContactBURBANK, Calif. — Disney Press will publish the new middle-grade series based on Disney Interactive Studios’ best-selling Spectrobes videogames. The sci-fi story of two planetary officers and the mysterious Spectrobes creatures will be told through these original junior novels in addition to the upcoming Wii™ game. Disney Interactive Studios and Disney Press today announced that four Spectrobes junior novels will be available in North America this year.

Spectrobes is Disney Interactive Studios’ original monster battle video game franchise. The first Wii game of the series, Spectrobes: Origins, will be released this fall. More than 1.6 million units of the two Spectrobes Nintendo DS games released in each of the last two years have been shipped worldwide.

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Disney Interactive Studios Announces Disney Fairies: Tinker Bell and the Lost Treasure for Nintendo DS™

Tinker Bell and the Lost Treasure for Nintendo DSBURBANK, Calif. — Disney Interactive Studios today announced Disney Fairies: Tinker Bell and the Lost Treasure for Nintendo DS™. The game will launch in North America the same day as the all-new Blu-ray and DVD release from Walt Disney Studios Home Entertainment and connects with the Disney Fairies Pixie Hollow (www.PixieHollow.com) virtual world from Disney Online in new ways. Disney Fairies: Tinker Bell and the Lost Treasure follows last year’s successful debut of the Disney Fairies franchise on Nintendo DS.

“Tinker Bell and the Lost Treasure allows fans to once again play as one of the most enduring characters in Disney history, in the beautiful world of Pixie Hollow,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “Fans can play through memorable scenes from the film, let their imaginations run wild when creating and customizing their very own Fairies and experience new levels of integration with the Pixie Hollow virtual world.”

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Disney Interactive Studios Announces ‘Groundbreaking’ Racing Game – Split/Second

Split Second Logo

BURBANK, Calif. — Racing to the finish line takes on added excitement when competitors trigger destruction on the track to take out their opponents. Disney Interactive Studios today announced Split/Second, an intense action racing game set within the world of a hyper-competitive reality television show. Competitors vie to be the first across the finish line in a made-for-TV city built for destruction, with the ultimate goal of becoming the season champion. Developed by Black Rock Studio, Split/Second is scheduled to be released in early 2010 for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows-based PC.

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THQ Announces Plans for Global Release of Disney-Pixar’s Up Across All Major Video Game Platforms in Spring 2009

Action Adventure Game Will Take Players to the Unexplored Worlds of South America to Encounter Exotic Animals and Villainous Enemies.

AGOURA HILLS, Calif., Mar 10, 2009 (BUSINESS WIRE) — THQ Inc. today announced its plans to bring the Up video game, based on the highly anticipated Disney-Pixar film, to all major consoles worldwide beginning in spring 2009. Up is currently in development across seven game systems, including Wii(TM) home video game system, Nintendo DS(TM), Xbox 360(R) video game and entertainment system from Microsoft, PLAYSTATION(R)3 computer entertainment system, PlayStation(R)2 computer entertainment system, PSP(R) (PlayStation(R)Portable) system, and Games for Windows(R) and Mac.

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Sony Hopes to Woo Girls With Hannah Montana PSP

Due out in July, Sony announced a lilac version of the PlayStation Portable as a key component of the Hannah Montana PSP Entertainment Pack earlier today. If the lilac doesn’t woo the tweens, they’re hoping the 2GB Memory Stick PRO Duo does it. If for some reason that doesn’t work, they’ll tempt tweens by including several episodes of Hannah Montana in the UMD format. In the unlikely event that’s not enough, the pack will also include a yet-to-be-named rhythm based Hannah Montana game exclusive to the pack. And if plans A-D somehow don’t capture the market, the surefire Plan E will: stickers! The Hannah Montana PSP Entertainment Pack will retail for $199.

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NYCC09: Friday’s First Impressions

My Experience at the New York Comic Con 2009 on Friday

An Overhead View of (Most) of NYCC09

An Overhead View of (Most) of NYCC09

Just getting into the show proved to be one of the biggest challenges of the day. Despite passes being offered in advance as early as Wednesday, it seemed most waited until today and probably with good reason: the Jacob K. Javits Center is just too far out of the way for a casual visit (by mass transit, it requires a substantial ride by subway followed by a micro-substantial bus transfer – at least for me anyway). I arrived to an incredibly long and intimidating line (here I’m thinking Space Mountain, maybe even post-refurb). When I thought I was being offered some reprieve by security who started sending folks upstairs, starting with me,  it turned out I was being sent to another full line. All in all it took probably about an hour to get my credentials, but I must say this show has grown a lot in terms of size and maturity and they handled it all very well. (more…)

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