Disney Interactive has released a new featurette for its upcoming ‘Disney Epic Mickey 2: The Power of Two,’ titled ‘The Power of Character.’ In the video, the creative team at Junction Point talk about the importance of choosing elements and the attributes of the characters that appear within the game. In addition to talking about Mickey and Oswald’s special abilities, Warren Spector discusses the influence that Oswald’s galpal, Ortensia, will yield in the game (including some great looks of her in action — no samples of her speaking yet, unfortunately) and the internal struggles of the Mad Doctor who marks his return in the game’s sequel.
Disney Interactive Studios has released the opening cinematic for the multi-console ‘Disney Epic Mickey 2′ video game which will be released on Mickey Mouse’s birthday, November 18, 2012.
The segment, which features one of the songs from the game (which doubles as a musical), sets the mood for the game in which after leaving the world of the Wasteland, Mickey is called back because of trouble brewing at the onset of a horrible earthquake.
At the Microsoft booth at the Disney D23 Expo booth last week, I had the opportunity to get some time in with the new Disneyland Adventures game for Microsoft Xbox Kinect by Frontier Developments. After seeing the E3 announcements and follow-up gameplay, I had high expectations for this home-away-from-home title and I am pleased to say I did not walk away disappointed.
Jen served as my guide as she pointed out the fundamentals of the game, which you can see in the eight-minute video below.
What happens when a half a dozen cars taking part in an illegal street race find themselves rolling through an exploding power plant at full speed? Such is the common-place, ordinary, humdrum scenario explored in the following new video featuring gameplay footage from Split/Second from Disney Interactive Studios and Block Rock Studio.
Available to own on Xbox, PS3 and Windows platforms on May 18, Split/Second is now available for pre-order on Amazon.com.
In the Toy Story 3: The Video Game, help Buzz, Woody and the rest of the toys ensure no toy gets left behind. Dive into all new heroic adventures in Story Mode or let your imagination run wild in the exiting new open world of Toy Box Mode! Available to own June 15, 2010.
Pre-order from DisneyStore.com today and save $5! To pre-order, click on the link below and search for the product number for the gaming platform you’re interested in: Nintendo Wii (712725016418P), Microsoft Xbox 360 (712725016456P), Sony PlayStation 3 (712725016432P), Windows (044702010288P), Nintendo DS (712725016371P) or Sony PSP (712725016470P)
BURBANK, Calif. — The digital world of TRON is awaiting a new participant. Disney Interactive Studios today announced the development of TRON: Evolution, the video game. TRON: Evolution is an action/adventure game being created for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows PC. Developed by Propaganda Games, Disney Interactive Studios’ action and role-playing game studio in Vancouver, British Columbia, TRON: Evolution is scheduled for release in Holiday 2010 before the “TRON: Legacy” film arrives in theaters.
Set during the era between the two TRON films, TRON: Evolution conveys the story of significant events within the TRON mythology. The game features an epic adventure across a massive digital world filled with high-mobility disc-based combat and advanced light cycles.
TRON: Evolution is one of the keys to unlocking the TRON mythology. The game’s story takes place before the “TRON: Legacy” events and provides insight into the film’s past. As an integrated entertainment experience, the film will reference elements of the game’s story. Fans will want to play the game to learn more about the TRON mythology seen in the film, but each entertainment experience will stand on its own.
“We expect TRON: Evolution to be a premier action-focused game that both stands on its own and supplements a major event film,” said Dan Tudge, vice president and general manager, Propaganda Games. “Because Propaganda Games is based in Vancouver, which was the site of the film’s principal photography, we were able to leverage the proximity to continuously collaborate with the filmmakers and ensure authenticity between the two projects.”